Destiny 2 Salvation’s Edge Verity Encounter Was So Complex ‘Not Everyone Working On It Knew Exactly How It Worked,’ Says Bungie

By Zuhaad Ali
Image: Bungie

Bungie has opened up on the intricate design of Destiny 2’s new raid, Salvation’s Edge, revealing that the Verity encounter was so complex that even some of the developers didn’t fully grasp its workings.

Destiny 2’s latest expansion, The Final Shape, has introduced a brand-new raid, Salvation’s Edge, that has quickly earned a reputation as one of the most challenging raids in the game’s history.

Related: Destiny 2 The Final Shape’s Ending Was Significantly Different Pre-Delay, Cut Cinematic Revealed

Released just two weeks ago, fans are calling it possibly the hardest raid Bungie has ever created. The raid even broke Last Wish’s record of the longest day-one raid in Destiny’s history, taking 19 hours to complete.

Destiny 2 Salvation's Edge Loot Table: Raid Weapons & Armor
Image: Bungie

This claim is further bolstered by recent comments from Benjamin Wommack, the Combat Area Lead at Bungie, who shared some behind-the-scenes insights into the raid’s development in an interview with IGN’s Fireteam Chat; talking about the new Dread enemy faction and touching on some of the other hot topics in the community, including ongoing discussions about Titans and the Titan Prismatic subclass.

When jokingly asked to explain the Verity encounter in the Salvation’s Edge raid, Wommack said that the encounter was so complicated that not everyone on the development team fully understood its workings. “That [Verity encounter] was something that I think was complicated enough that not everyone working on it knew exactly how it worked,” Wommack admitted.

Destiny 2 Salvation's Edge Verity Encounter Was So Complex Not Everyone Working On The Raid Knew How The Encounter Worked, Says Bungie
Image: Bungie

Wommack elaborated on the process, noting that while confidence in the encounter’s creators was high, the complexity was such that it demanded a deep understanding and coordination.

“Everyone was very confident that the people who made the encounter knew how it worked. It was appropriate; it fulfilled its purpose I would say,” he said.

Watch the full interview below.

Apart from that, Bungie has recently announced some major changes to raids and dungeons, confirming that it will be removing surges from both of these activities following community feedback.

What’s your favorite encounter in the Salvation’s Edge raid? Let us know your thoughts in the comments below.

Destiny 2 The Final Shape is now available on PlayStation, Xbox, and PC.

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