Destiny 2 Edge of Fate: All Exotic Armor Changes Detailed

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Here is the complete list of all the Exotic armor updates coming in Destiny 2: The Edge of Fate.

Destiny 2’s next big expansion, Edge of Fate, is right around the corner, launching on July 15, 2025. It brings a brand-new destination called Kepler, introduces the long-awaited Armor 3.0 system, new Dark Matter powers, and completely overhauls how armor tiers and stats work across the board.

On top of that, this expansion also adds a set of new Exotic weapons and armor (for each class), and plenty of quality-of-life changes. As part of this, Edge of Fate is also bringing major changes to several existing Exotic armor pieces.

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Bungie previously teased new Exotics, but now we’ve got a full list of Exotic armor updates that rework old favorites, adjust perk functionality, and in some cases, make long-forgotten gear feel useful again.

Every Exotic Armor Rework in Edge of Fate

This full list of Exotic armor changes was revealed in Bungie’s latest This Week in Destiny blog. Here’s everything getting updated:

Hunter

  • The Dragon’s Shadow:
    • Now passively increases weapon stability and ready speed.
    • Dodging reloads your equipped weapon.
      • No longer reloads holstered weapons.
    • Activating your dodge ability grants the following effects for a short time:
  • Speedloader Slacks:
    • Adjusted the Tight Fit perk: Dodging reloads all weapons and grants increased handling and reload speed for you and nearby allies. While this buff is active, additional dodges increase the strength of the buff and refresh the timer.
    • Dealing sustained damage grants class ability energy.
  • Mask of Bakris:
    • Effects are now active when either an Arc or Stasis Super is equipped.
    • Reworked “Light Shift”:
      • No longer provides a non-stacking “Surge” damage bonus.
      • Now grants +10% damage for eligible weapons (Stasis weapons, Arc weapons, and Lord of Wolves) per stack.
      • Stacks up to three times.
      • While active, weapon final blows grant class ability energy.
  • Khepri’s Sting: Removed automatic Smoke Bomb activation when using a melee attack. Removed Truesight when dealing damage with smoke bomb.
    • Added: Killing weakened targets creates a burst of weakening smoke and returns smoke bomb energy.
  • Oathkeepers: Increased maximum damage bonus from +150% to +200%. Now provides more of the total damage bonus earlier in the overdraw.
  • Blight Ranger: Fixed an issue where cancellation damage was not consistently scaling based on Voltaic Mirror progress.
    • Adjusted Voltaic Mirror meter behavior: Now requires 25% less reflections to reach maximum. Fills more evenly. Blocked melee attacks now count as a reflection.
    • Maximum cancellation damage increased by 50%
    • Minimum cancellation damage increased by 150%.
    • Now always applies Blind before dealing damage.
    • Updated visuals, audio, and timing of the blinding shockwave to better reflect its impact.

Melee changes:

  • Athrys’s Embrace: PvE Weighted Throwing Knife damage bonus increased from 200% to 300%.
  • Liar’s Handshake (and Spirit of the Liar): PvE basic melee and Arc melee damage increased from 200% to 400%.
  • Ophidia Spathe: Maximum PvE Throwing Knife damage bonus increased from 100% to 200%.
  • Triton Vice: PvE Glaive melee damage bonus increased from 100% to 200%.
Destiny 2 The Final Shape abilities preview
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Warlock

  • Starfire Protocol:
    • Now also activates on Radiant damage.
    • Increased the Fusion Grenade energy gain from dealing damage from 2.5% to 5%.
    • Reduced Fusion Grenade energy gain from final blows from 20% to 15%.
  • Wings of Sacred Dawn: Combatants are less accurate towards you while Tome of Dawn is active. While a Solar Super is equipped, Solar Weapon final blows now grant Restoration and reload your stowed weapons.
  • Felwinters Helm: Added: “Powered melee damage weakens targets.”
    • Applies a 15% weaken.
    • Weaken effects applied by the burst via melee or finisher final blows are unchanged.
  • Promethium Spurs: Reworked the perk Embers of Light:
    • While a Solar Super is equipped, weapon defeats grant class ability energy and weapon defeats in a rift grant a different Solar verb depending on the Rift:
      • While in a Healing Rift, weapon defeats create a pulse that grants Radiant to you and nearby allies.
      • While in an Empowering Rift, weapon defeats instead grant Cure to you and nearby allies.
  • Boots of the Assembler:
    • Noble Seekers no longer spawn in waves and instead spawn at a constant rate based on fireteam size.
    • Noble Seeker tracking range changed to 40 meters always (from 20 to 40 meters based on time alive).
    • Noble Seekers will prioritize allies who have not been healed in the last eight seconds.
    • Noble Seekers can now target allies standing in the rift producing them.
    • Noble Seekers will not target an ally more than once every four seconds.
    • Noble Seekers will not detonate when passing near an ally they are not targeting.
    • No longer grants extended rift duration on Noble Seeker impact with allies.
      • Instead, grants class ability energy on Noble Seeker impact with allies (scales based on fireteam size).
  • Geomag Stabilizers:
    • Reduced Super energy granted by ionic traces to 4% (from 7%)
    • Retuned sprinting to top off Bolt Charge:
      • Decreased Bolt Charge stacks required before sprinting will grant additional stacks from six to five.
      • Decreased the amount of time required for sprinting to start granting Bolt Charge from two seconds to one.
      • Increased the rate Bolt Charge is granted while this effect is active from one every 1.5 seconds to one every 0.33 seconds

Melee changes:

  • Winter’s Guile: Maximum PvE melee damage bonus increased from 275% to 400%.
Destiny 2 Warlock Infinite Super Exploit
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Titan

  • Crest of Alpha Lupi: Additional effects added – Sustained damage while behind a barricade triggers another smaller healing pulse. Healing your allies grants barricade energy.
  • Phoenix Cradle: Updated VFX on Sunspots while the user has Phoenix Cradles to look more clearly supportive to allies.
    • Added additional effects: Dealing sustained Solar weapon damage in a Sunspot extends its duration. Providing Solar buffs to allies has the chance to create a Sunspot at your feet.
  • Mk .44 Stand Asides: Sprinting with Juggernaut active periodically grants you a stack of Static Charge. Sprinting while amplified creates an area behind you that grants allies Speed Booster.
  • Path of Burning Steps: Increase Solar weapon damage and Solar Ignition damage based on the number of stacks of Roaring Flame you have.
    • Roaring Flame x1/2/3 grants +10/15/20% bonus Solar weapon damage and +5/10/15% bonus Ignition damage. (Stacks with Surge mods.)
    • Reduces the duration of Suspend, Slow, and Freeze effects applied to you.
  • Abeyant Leap: Now increases the duration of Suspend applied by enhanced Drengr’s Lashes.
  • Actium War Rig: Auto Rifle or Machine gun final blows increase their stability, ammo generation, and damage. (Stacks up to ten times. Higher stack counts expire more quickly.)
  • Stoicism – Spirit of Alpha Lupi: Added: Healing your allies grants class ability energy.

Melee changes:

  • Heart of Inmost Light: Maximum PvE melee damage bonus increased from 20% to 50%. Now increases the damage of unpowered and Glaive melee abilities.
  • Peregrine Greaves: Shoulder charge ability impact damage bonus against non-Champion, non-Tormentor, and non-miniboss targets increased from 363% to 400%.
  • Synthoceps and Spirit of the Synthoceps:
    • Melee damage bonus is unchanged (165%).
    • Melee damage bonus is no longer decreased when used with Combination Blow, Stylish Executioner, and Glaive Melee.
    • Damage bonus is still decreased against players when used with Lightning Surge.
  • Wishful Ignorance: Maximum PvE Frenzied Blade melee damage bonus increased from 100% to 200%. Maximum PvE Flechette Storm melee damage bonus increased from 50% to 200%.
  • Wormgod Caress: Maximum PvE melee damage bonus increased from 275% to 400%. Melee damage bonus is no longer decreased when used with Roaring Flames or Glaive melee.
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This is just one part of Bungie’s broader tuning efforts heading into the new expansion. In related news, Bungie also revealed all five columns of Artifact perks for the upcoming Implement of Curiosity artifact. For more details, check out our article here.

What are your thoughts on the new Exotic armor changes in Edge of Fate? Let us know your thoughts in the comments below!

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