Bungie is extending the Marathon Closed Technical Test by two more days, The Game Post has learned.
The Closed Technical Test for Bungie’s upcoming extraction shooter, Marathon, has been running for several days now, with invites continuing to roll out across PlayStation 5, Xbox Series X & S, and Steam. It went live last week on October 22, under a strict NDA, which means participants can’t stream or share gameplay outside of specific, approved Discord channels.
Compared to the Closed Alpha back in April, the early impressions from this test have been far more positive. Based on what we’ve heard from those involved, Bungie’s made some noticeable improvements in how the game feels.

Now, The Game Post has learned that Bungie is extending the Marathon Closed Technical Test for two additional days.
Marathon Closed Technical Test Extended
We can exclusively confirm that Bungie is extending the Marathon Closed Technical Test by two additional days, pushing the new end date to October 29, 2025. According to information shared with us, these extra two days — dubbed “Dangerous Days,” the same name Bungie used for the Closed Alpha extension back in April — are meant for backend stress testing.
During this phase, the team will be pushing the servers to their limits and intentionally tweaking live systems to see how the game holds up under heavy load. As part of this extension, there will be around one hour of downtime on October 28 at 10 AM PT.
Once the servers are back up, players should expect a full reset; their vaults, gear, and most progression will be wiped. But it’s not all bad news. Bungie is adding a free cache in the Wares menu that can be redeemed an unlimited number of times, each giving a “random assortment of loot.”
Players will also receive 7,777 Credits in-game to freely spend during the remainder of the test.

If you didn’t get into the test but still want to catch up on what’s new, check out our exclusive report on all the major changes Bungie has made since the Closed Alpha, from faster time-to-kill and new healing mechanics to the Codex progression system, new Runners, improved visuals, and details on the Marathon ship map.
In related news, Arc Raiders‘ design director Virgil Watkins revealed that Marathon’s Closed Alpha test was a “very great A/B test” for Embark Studios. While he stressed that the overlap was purely coincidental, Watkins said it gave their team a chance to compare design choices and see how players responded to each game’s direction.
What are your thoughts on Marathon? Let us know in the comments below!
