New data suggest Destiny Rising’s November 2025 revenue is down more than 80% from its September peak, even with new characters and a roadmap.
Destiny Rising started in a pretty strong place. NetEase and Bungie brought a full mobile take on Destiny to iOS and Android, with a raid, strikes, PvP, fishing, Sparrow racing, and more, set in an alternate timeline. Recently, the studio laid out a six-month roadmap that includes new seasons, a classic six-player activity, a new region, and new story updates to keep players logging in.
Alongside that roadmap, the team has been rolling out new heroes. Season 2 kicked off with Maru, a Mythic Void pirate, and this week, the fan favorite gunslinger Jaren Ward finally arrived. On paper, that sounds like the kind of schedule that should help the game hold on to its launch momentum.

However, the numbers tell a different story. After pulling in around $2 million in late August, then roughly $11.1 million in September, and $3.86 million in October, Destiny Rising’s revenue has now hit a new low in November.
Destiny Rising revenue and downloads keep dropping in November 2025
The new data comes from Sensor Tower (via Gacha Revenue), covering revenue and downloads for Destiny Rising on iOS and Android across all regions. As always with third-party mobile tracking, these figures should be treated as indicators of trend, not official financials.
According to the data, Destiny Rising made around $1.76 million in November 2025, with about 312,000 downloads worldwide. That is a steep drop from $11.13 million and roughly 1.82 million downloads in September, which was the first full month after launch. October already showed a clear slowdown at about $3.86 million and 702,000 installs. November cuts both revenue and downloads roughly in half again.
Here is the month-by-month report for Destiny Rising’s revenue and downloads using Sensor Tower’s numbers for all regions combined:
August 2025 (partial launch month)
- Revenue: ~$2.03 million
- Downloads: 732,000
September 2025
- Revenue: ~$11.13 million (around 4.5x increase)
- Downloads: 1,815,000 (+148%)
October 2025
- Revenue: $3,855,000 (about 65% drop)
- Downloads: 702,000 (−61%)
November 2025
- Revenue: $1,761,000 (about 54% drop)
- Downloads: 312,000 (−56%)

That means November revenue is sitting at around 16% of September’s peak, a drop of roughly 84%. New player inflow has fallen in a similar way, with November installs down by about 83% compared to September.
What makes this more worrying is the timing. Season 2 and Maru went live in November. A new season and a new Mythic character are usually the moments where a gacha-style live service sees at least a short-term bump in spending.
Here, the overall curve keeps pointing down. Now Jaren Ward is in the game, complete with his own hand cannon-focused kit and themed exotic, and it feels like Destiny Rising is already depending on big-name character drops to slow a slide that started only weeks after launch.
Outside of revenue, the game itself is still getting content. The six-month roadmap promises new story acts, a classic-style six-player activity, a tower defense mode, and much more. In other news around the franchise, new rumors suggest Bungie has started early work on the next mainline Destiny entry, Destiny 3.

What do you make of Destiny Rising’s numbers and future right now? Let us know your thoughts in the comments below!
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Destiny: Rising
August 28, 2025

