Bungie Reveals List of Old Destiny 2 Weapons That It Had To ‘Painfully’ Cut From Into the Light

By Zuhaad Ali
Image: Bungie via The Game Post

Chris Proctor, Combat Area Design Lead at Bungie working on Destiny 2, has revealed some new details on which weapons didn’t make the cut for the Destiny 2 Into the Light update.

Into the Light is the upcoming free update in Destiny 2 that is bringing back a total of twelve fan-favorite weapons from Destiny 2 with updated perks, and appearances. Some of these weapons include Luna’s Howl, The Recluse, Midnight Coup, Hammerhead, and Edge Transit.

Related: Bungie Faces Backlash Over Timegating Half of Destiny 2 Into The Light’s Weapons

While these are some of the highly-requested sets of weapons, fans are also somewhat disappointed to see the return of Hung Jury SR4, a kinetic Scout Rifle, that has already been reissued several times in the past.

Destiny 2 Into the Light Almost Brought Back Chroma Rush, Dust Rock Blues, and Trophy Hunter

Earlier this week, Destiny 2’s Combat Area Design Lead, Chris Proctor revealed some new details for Into The Light in the latest episode of Podcast Versus Enemies. He talked about some of the weapons that didn’t quite make the cut for Into the Light and the reason behind the decision.

According to Proctor, there were a total of forty weapons on the list of requests for the upcoming update. “We ended up with 40 weapons or so that we really wanted to bring in,” said Chris Proctor.

Question: “What were some of the weapons that didn’t quite make the cut for Into the Light?”

Answer: “We had gathered suggestions inside the studios and looked at various player requests that we’ve gotten over the years. We ended up with 40 weapons or so that we really wanted to bring in. And then we had to figure out how many we could actually reasonably make.

And it ended up being twelve which is a surprisingly small number—like twelve was a large number of weapons but when you’re looking at the kind of legacy we’ve got here, it was pretty tough. I can drop some of the weapons that we had to cut pretty painfully.”

Below is the list of weapons that Proctor revealed didn’t make the cut for Into the Light:

  • Chroma Rush Auto Rifle (Season of the Splicer)
  • First In, Last Out Shotgun (Vanilla Destiny 2)
  • Dust Rock Blues Shotgun (Forsaken)
  • 21% Delirium Heavy Machine Gun (Joker’s Wild)
  • Fatebringer Hand Cannon (Vault of Glass raid)
  • Dire Promise Hand Cannon (Vanilla Destiny 2)
  • Wastelander M5 Shotgun (Bungie 30th Anniversary Pack)
  • Antiope-D Submachine Gun (Vanilla Destiny 2)
  • Trophy Hunter Sniper Rifle (Season of Dawn)
  • Erentil FR4 Fusion Rifle (Vanilla Destiny 2)

“It was a pretty hard choice,” Proctor explained. “And particularly given that the cost to bring different weapons back varies depending on how old they are; the older they are the more expensive they are. So, we opted to do 12 spread out across—like a mixture of older and newer weapons.

You can watch the full episode of the Podcast Versus Enemies below.

The list of weapons that did make the cut and are returning next month can be found below:

  • Midnight Coup
  • The Mountaintop
  • Hung Jury SR4
  • Succession
  • Elsie’s Rifle
  • Forbearance
  • Blast Furnace
  • Luna’s Howl
  • The Recluse
  • Hammerhead
  • Falling Guillotine
  • Edge Transit

It is hard to see some of the weapons that didn’t make it, including Chroma Rush, Dust Rock Blues, and Trophy Hunter. Bungie has already revealed the perk pools for all of the confirmed returning weapons in Into the Light. You can check out our article for that here.

Destiny 2 Into the Light is set to launch on Tuesday, April 9th, on PlayStation, Xbox, and PC.