Dune Awakening Bene Gesserit Class Skill Tree: Every Ability, Buff, and Upgrade Explained

Image: Funcom via The Game Post

Curious about the Bene Gesserit class in Dune Awakening? Here’s a complete breakdown of every Bene Gesserit skill, ability, and upgrade, including all buffs and effects.

If you’re new to Dune Awakening or just want to plan your character, you’ll be happy to know there’s a lot of freedom in how you play. Dune Awakening is a survival MMO set on the harsh planet of Arrakis, where you have to fight to stay alive, gather resources, and sometimes work with (or against) other players. What makes things really interesting is the way you build your character using unique class skills.

When you start out, you get to pick from five different classes: Trooper, Mentat, Planetologist, Bene Gesserit, and Swordmaster. Each one brings its own special style and set of abilities, which means you can shape your character to match how you like to play.

In this article, we’re focusing on the Bene Gesserit class. If you want to know what makes this mysterious faction so strong, keep reading; every skill, buff, and upgrade is broken down below.

Dune Awakening Bene Gesserit Class Skill Tree: Every Ability, Buff, and Upgrade Explained
Image: Funcom

Every Bene Gesserit Skill, Buff, and Upgrade in Dune Awakening

The Bene Gesserit are known for their voice techniques and powerful mind and body control. If you pick this class, you’ll unlock a skill tree packed with unique abilities that let you move fast, manipulate enemies, and boost your own stats.

Here’s a look at every Bene Gesserit skill and exactly what each one does:

Weirding Way Tree

Bindu Sprint (Ability)

You override your nervous system and musculature with an immense surge of activity, allowing you to run forward at an incredible speed.

  • Level 1: Costs 15 stamina to start, drains 40 stamina per tick (20s cooldown)
  • Level 2: Costs 10 stamina to start, drains 20 per tick (19s cooldown)
  • Level 3: Costs 5 stamina to start, drains 10 per tick (18s cooldown)

Manipulate Instability (Technique)

Once an enemy is stunned, staggered or knocked back, you strike in vulnerable nerve endings to cause more damage.

  • Level 1: +10% damage
  • Level 2: +15% damage
  • Level 3: +20% damage

Blade Damage (Passive)

You know exactly where and how to strike with a blade to cause additional damage.

  • Level 1: +5% damage
  • Level 2: +10%
  • Level 3: +15%

Short Blade Damage (Passive)

You’ve been trained in the use of concealed blades such as daggers and slip-tips. You know precisely where to place these blades for maximum damage.

  • Level 1: +10% damage
  • Level 2: +15%
  • Level 3: +20%

Prana-Bindu Strikes (Ability)

You tap into your training to deliver a rapid series of powerful, painful strikes to enemies. This attack leaves them temporarily staggered.

  • Level 1: 7 damage per strike (20s cooldown)

Weirding Step (Ability)

Combining the Voice and a limited form of Bindu Sprint – you force a single enemy to ignore you while moving with superhuman speed behind them.

  • (15s cooldown)

Bindu Dodge (Passive)

When enough spice permeates your bloodstream, you become able to combine your prana-bindu training with your limited ability to see the future. After a successful parry, dart and blade attacks pass through you

Dune Awakening Bene Gesserit Class Skill Tree: Every Ability, Buff, and Upgrade Explained
Image: Funcom | dune.gaming.tools

The Voice Tree

Compel (Ability)

You use the Voice to force a target to your position from afar. Voice abilities require a short period for you to “register” your opponent before they can be used.

  • Level 1: Channel for 1.5 seconds to move a target up to 6 units away (35s cooldown)

Ignore (Ability)

You use the Voice to force your target to ignore you. For a short while, they will act as if you are completely invisible. Voice abilities require a short period for you to “register” your opponent before they can be used.

  • Level 1: Lasts 10 seconds (25s cooldown)

Voice Training (Passive)

Your rigorous training with the Voice allows you to reduce the time between uses.

  • Level 1: -8% cooldown
  • Level 2: -16% cooldown
  • Level 3: -25% cooldown

Rapid Register (Technique)

The Voice only works on targets who have been “registered”. This technique allows you to focus on registering opponents more quickly, in order to use the Voice faster.

  • Level 1: 30% channel time

Stop (Ability)

You use the Voice to stop your enemy from performing any actions for a brief period. Voice abilities require a short period for you to “register” your opponent before they can be used.

  • Level 1: Lasts 5 seconds (35s cooldown)

Screech (Passive)

When enough spice permeates your bloodstream, your Voice becomes more powerful, causing those around your registered target to stagger under the force of your commands.

  • Range: 6
Dune Awakening Bene Gesserit Class Skill Tree: Every Ability, Buff, and Upgrade Explained
Image: Funcom | dune.gaming.tools

Body Control Tree

Recovery (Passive)

You are able to heal your body more effectively after suffering catastrophic injury – regenerating your health to a higher threshold than normal.

  • Level 1: 110% regen limit
  • Level 2: 115%
  • Level 3: 120%

Trauma Recovery (Technique)

You can use your own body to effectively heal catastrophic damage – improving both the rate at which healing occurs, and the amount.

  • Level 1: 120% limit, +10% regen rate
  • Level 2: 125% limit, +15% regen rate
  • Level 3: 130% limit, +20% regen rate

Sun Tolerance (Passive)

You are able to slow the effects of direct sun exposure on Arrakis, by altering minor chemical reactions occurring in the layers of your own skin, thereby reducing the rate of Sunstroke buildup.

  • Level 1: Sun Stroke rate is 90%
  • Level 2: 80%
  • Level 3: 70%

Vitality (Passive)

Through careful tuning of your internal enzyme balance and musculature, you can increase your overall health.

  • Level 1: +25 health
  • Level 2: +40
  • Level 3: +55

Self-Healing (Passive)

You are strongly in touch with your own nervous and immune systems and are able to boost any healing that you perform yourself.

  • Level 1: +12.5% healing
  • Level 2: +20%
  • Level 3: +30%

Poison Tolerance (Passive)

You have tuned your immune system to fight off toxins more effectively. Whenever you are poisoned it takes longer to reach damaging levels.

  • Level 1: 20 Poison Stasus Tolerance
  • Level 2: 30 Poison Stasus Tolerance
  • Level 3: 45 Poison Stasus Tolerance

Prana-Bindu Stability (Technique)

Through a combined focus of your nerves and muscles, you are able to resist being staggered by reducing all incoming poise damage.

  • Level 1: -15% poise damage
  • Level 2: -25%
  • Level 3: -35%

Metabolize Poison (Technique)

You have developed your internal systems to the extent that any poison you take can quickly be catalyzed and removed from your system. Furthermore, attempts to poison you will not succeed – provided that you have enough stamina to fuel the process.

  • Metabolize Poison: 4

Litany Against Fear (Ability)

Reciting this litany aloud will instantly hearten any allies nearby, as well as providing you with the strength to push through almost any attacks. You and your allies will have boosted damage mitigation and stagger resistance for the duration.

  • Level 1: -0.35 poise damage, double armor for 12s (35s cooldown)
  • Level 2: -0.45 poise damage, 2.5x armor for 14s (33s cooldown)
  • Level 3: -0.55 poise damage, triple armor for 16s (30s cooldown)
Dune Awakening Bene Gesserit Class Skill Tree: Every Ability, Buff, and Upgrade Explained
Image: Funcom | dune.gaming.tools

The Bene Gesserit offer a playstyle built around control, survival, and turning the tide with the right move at the right time. If you enjoy outsmarting your enemies and staying one step ahead, this is the class for you.

Looking For More?

Check out our Ultimate Beginner’s Guide, explore our Server Guide, or head to our Dune Awakening Hub for everything you need to get started!

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