Dune Awakening Mentat Class Skill Tree: Every Ability, Buff, and Upgrade Explained

Image: Funcom via The Game Post

Curious about the Mentat class in Dune Awakening? Here’s a complete breakdown of every Mentat skill, ability, and upgrade, including all buffs and effects.

Dune Awakening is a survival MMO that drops you right into the harsh desert world of Arrakis. You’ll need to use your wits, gather resources, and choose your path if you want to survive. One of the coolest things about this game is that you can pick from several unique classes, each with its own set of abilities and play styles.

Whether you’re leaning towards the heavy-hitting Trooper, the scientific Planetologist, the mysterious Bene Gesserit, or the nimble Swordmaster, there’s something here for everyone. But today, we’re taking a closer look at the Mentat class, a true master of calculation, strategy, and subtle power.

If you’re thinking about playing as a Mentat or just want to see what they can do, this guide covers every skill, ability, and buff you can unlock. Let’s walk through the full Mentat skill tree so you can plan your perfect build.

Dune Awakening Mentat Class Skill Tree: Every Ability, Buff, and Upgrade Explained
Image: Funcom

Every Mentat Skill, Buff, and Upgrade in Dune Awakening

Mentats are all about sharp thinking, quick decisions, and turning the tide with strategy. Here’s a full rundown of every Mentat skill, broken down by tree and type.

For each, you’ll find the name, skill type, what it does, and the level-specific bonuses you can unlock.

Mental Calculus Tree

The Sentinel (Ability)

You deploy a suspensor buoyed dart projector that uses motion detection to cover a field of fire. Trigger a second time to activate.

  • Level 1: Deals 25 damage per hit and lasts 15 seconds (30s cooldown)
  • Level 2: Deals 55 damage per hit and lasts 20 seconds (25s cooldown)
  • Level 3: Deals 150 damage and lasts 25 seconds (20s cooldown)

Garment Keeper (Passive)

You are able to spot the flaws in any garment and see where it is most likely to tear first. This allows you to reinforce it, preventing wear and tear. Your garments maintain their durability for longer.

  • Level 1: 15% less durability loss
  • Level 2: 20% less durability loss
  • Level 3: 25% less durability loss

Ranged Damage (Passive)

You use your considerable mental prowess to calculate the most impactful trajectories for your darts – increasing your damage with all ranged weapons.

  • Level 1: +5% damage
  • Level 2: +10% damage
  • Level 3: +15% damage

Tailoring (Passive)

Your skills with a needle are legendary. Every time you repair a garment, you reduce the maximum durability damage the repair would cause.

  • Level 1: 15% less max durability lost
  • Level 2: 20% less
  • Level 3: 25% less

Marksman (Technique)

As you train with ranged weapons, you become more proficient at shooting the vulnerable parts of the human body. Your headshot damage is increased.

  • Level 1: +20% headshot damage
  • Level 2: +25%
  • Level 3: +30%

Pistol Damage (Passive)

Handfired weapons are usually less lethal the further away they are, but you have used your mental training to optimize your shots. All damage with pistol style weapons such as the Maula Pistol and Rafiq Subnose is increased.

  • Level 1: +10% damage
  • Level 2: +15%
  • Level 3: +20%

Exploit Weakness (Technique)

You have learned to observe your enemies and predict their weaknesses based on a thousand minutiae. When you damage an unshielded enemy with a ranged weapon, the hit location becomes a weak point which you can target to increase the damage of subsequent attacks. Only one weak point may be visible at a time.

  • Duration: 10 seconds
  • Ranged Damage: 50%

Rifle Damage (Passive)

Learning to overcome the drop in trajectory that occurs when a firing rifles at long range, you have increased your lethality with rifles such as the Karpov 38 and JABAL Spitdart. All damage with these weapons is increased.

  • Level 1: +10% damage
  • Level 2: +15%
  • Level 3: +20%

Shield Overcharge (Passive)

When your blood is saturated with the melange, any ranged attack on a shield will reveal a vulnerability in the Holtzman shield. Continual attacks against this vulnerability will overcharge the enemy shield, causing it to drain their power pack more quickly.

  • (Activates when you have Spice Prescient).
Dune Awakening Mentat Class Skill Tree: Every Ability, Buff, and Upgrade Explained
Image: Funcom | dune.gaming.tools

Assassination Tree

Poison Capsule (Ability)

You have a hidden dart dispenser that fires off a specially prepared capsule filled with poisonous spores. On impact, a cloud of poison spores appears, building poison on all who remain within.

  • Level 1: 5 damage per tick for 8 seconds (20s cooldown)
  • Level 2: 9 damage per tick for 8 seconds (18s cooldown)
  • Level 3: 18 damage per tick for 8 seconds (16s cooldown)

Poison Mine (Ability)

You can place a remotely triggered mine that, once triggered, releases a cloud of poisonous spores – stacking poison on all who stand within.

  • Level 1: 3 damage per tick for 8 seconds (18s cooldown)
  • Level 2: 9 damage per tick for 8 seconds (16s cooldown)
  • Level 3: 19 damage per tick for 8 seconds (14s cooldown)

Headshot Damage (Passive)

  • Boosts your headshot damage.
    • Level 1: +10%
    • Level 2: +15%
    • Level 3: +20%

Assassin’s Shot (Passive)

You do not squander an advantage in battle. Ever. You deal additional damage to your enemies when shooting them in the back.

  • Level 1: +15%
  • Level 2: +20%
  • Level 3: +25%

Poison Tooth (Technique)

Installed by a Suk Doctor, you can activate this poison tooth when downed in combat, causing a cloud of poison mist that damages and poisons anybody nearby. The downside, of course, is that it damages you as well.

  • Level 1: 3 damage per tick for 6 seconds
  • Level 2: 9 damage per tick for 6 seconds
  • Level 3: 18 damage per tick for 6 seconds

Stunner (Ability)

You have a hidden dart dispenser that fires off a specially prepared sedative tipped dart. On impact, this dart stuns the enemy, locking their muscles and rendering them unable to move or attack.

  • Level 1: 6-second stun (35s cooldown)

Hunter-Seeker (Ability)

You have been trained in the use of the Hunter-Seeker, a specialized assassination device used to kill enemies without causing alarm. You pilot a thin sliver of metal that, when it strikes, burrows inside the arteries of the enemy and causes them incredible pain and often, instant death. You are vulnerable while piloting the device.

  • Level 1: 1,200 damage (60s cooldown)
Dune Awakening Mentat Class Skill Tree: Every Ability, Buff, and Upgrade Explained
Image: Funcom | dune.gaming.tools

Tactician Tree

Shield Wall (Ability)

You deploy a half-height holtzman shield that provides cover during combat for you and your allies. It will also slow enemies who attempt to pass through it – giving you time to take them down.

  • Level 1: Lasts 25 seconds (22s cooldown)
  • Level 2: 30 seconds (20s cooldown)
  • Level 3: 35 seconds (18s cooldown)

Gravity Mine (Ability)

This mine, when triggered, uses a modified secondary phase Holtzman field to amplify the effect of gravity in a spherical area. You can use the sphere to slow enemies and drain their power or decrease the speed of projectiles.

  • Level 1: 17 seconds (30s cooldown)

Solido Decoy (Ability)

You use a miniature solido projector to project a near-perfect image of yourself onto the battlefield. Triggering it again will force the projection to move forward, fooling enemies into attacking.

  • Level 1: Lasts 15 seconds (23s cooldown)

Anti-gravity Mine (Ability)

This mine, when triggered, uses a modified secondary phase Holtzman field to negate the effect of gravity in a spherical area. You can use the sphere to lift enemies or prevent fall damage during traversal.

  • Level 1: 17 seconds (25s cooldown)

Iron Will (Technique)

You have developed such a strong sense of self, that you are able to alter your thought patterns to avoid the manipulations of the Bene Gesserit voice at the cost of stamina. At least, those of lesser practitioners.

Source of Power (Ability)

You place out a powerful generator that continuously regenerates power for nearby allies. Though the device uses a form of nuclear fission, it is small enough to be safe provided that it is given adequate time to cool between uses.

  • Level 1: 20 seconds (35s cooldown)
Dune Awakening Mentat Class Skill Tree: Every Ability, Buff, and Upgrade Explained
Image: Funcom | dune.gaming.tools

That’s every Mentat skill, ability, and buff in Dune Awakening explained as simply as possible.

Looking For More?

Check out our Ultimate Beginner’s Guide, explore our Server Guide, or head to our Dune Awakening Hub for everything you need to get started!

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