Curious about the Swordmaster class in Dune Awakening? Here’s a complete breakdown of every Swordmaster skill, ability, and upgrade, including all buffs and effects.
If you’re looking for a survival game that lets you play your own way, Dune Awakening is a great pick. You get dropped into the world of Arrakis, where danger is around every corner. But don’t worry, you’re not just surviving on your own. You get to pick from five different classes, each with its own special set of skills to help you make it out there.
The classes you can choose from are Trooper, Mentat, Planetologist, Bene Gesserit, and Swordmaster. Each one brings something different, so you can go with whatever fits your style. In this article, we’re talking all about the Swordmaster class.
If you like the idea of becoming a true master of close combat and swinging a blade like nobody else, keep reading; you’ll find everything you need right here.
Every Swordmaster Skill, Buff, and Upgrade in Dune Awakening
Swordmasters are built for getting right into the action. If you want to fight face-to-face and take control of every battle, this is the class for you. Let’s walk through each Swordmaster skill, what it does, and how it can help you stay ahead in Dune Awakening.
The Blade Tree
Blade Damage (Passive)
You’ve learned the difference between a cut and a slice, a point and an edge. You do more damage with bladed weapons.
- Level 1: +5% blade damage
- Level 2: +10% blade damage
- Level 3: +15% blade damage
Dance of Blades (Technique)
Defeating an enemy with a blade empowers your next attack with the blade for a brief period. The skilled swordmaster dances between opponents, keeping their damage high.
- Level 1: +30% damage
- Level 2: +40% damage
- Level 3: +50% damage
Retaliate (Ability)
If someone hits you in melee, you’ll automatically parry and hit them back. Plus, you make them bleed.
- Lasts 6 seconds, does 120% weapon damage, and causes 4 damage per tick (12s cooldown)
Long Blade Damage (Passive)
Your training with long blades such as swords and rapiers gives you increased damage with those weapons.
- Level 1: +10%
- Level 2: +15%
- Level 3: +20%
Eye of the Storm (Ability)
You pirouette with your blade, becoming a whirlwind of piercing damage that cuts everything around you. While seemingly chaotic, the swordmaster maintains calm – the eye at the heart of the storm.
- Level 1: 20 damage per hit (20s cooldown)
- Level 2: 65 damage per hit (18s cooldown)
- Level 3: 140 damage per hit (16s cooldown)
Foil (Ability)
You enter a heightened state of awareness and when next attacked in melee, you parry and counterattack with a precise strike that damages their arm and numbs them. For a short period of time, their damage output is reduced.
- Lasts 10 seconds, does 120% weapon damage, enemy deals 50% less damage (12s cooldown)
Precise Parry (Passive)
When your blood is infused with melange, your parries expose additional weaknesses in the defense of your enemies. Their ability to mitigate damage is decreased. (requires Prescience)
- Level 1: -25% enemy mitigation
- Level 2: -35%
- Level 3: -40%
The Will Tree
Deflection (Ability)
You enter a defensive stance, deflecting darts that are fired at you. This ability lasts as long as your stamina holds out. (12s cooldown)
Bleed Tolerance (Passive)
You have become harder to bleed due to a combination of training and resistance. Bleeding status takes a longer time to build on you.
- Level 1: 15 bleed tolerance
- Level 2: 25
- Level 3: 35
Reckless Lunge (Technique)
Lunging at an enemy will often provide them with an easy opening to attack, but you have learned to turn a lunge into an advantage. Sprint attacks provide bonus damage mitigation for a short while after a lunge.
- Level 1: 30% damage reduction
- Level 2: 40%
- Level 3: 50%
Solid Stance (Passive)
As your training increases, you have learned to avoid being knocked around by enemy attacks. You can take more poise damage before being staggered.
- Level 1: -10% poise damage
- Level 2: -15%
- Level 3: -20%
Confidence (Passive)
Every time you attempt a difficult attack like a sprint attack or a slow blade, you gain increased confidence, which reflects as damage mitigation.
- Level 1: 15% damage reduction
- Level 2: 20%
- Level 3: 25%
Thrive on Danger (Passive)
When you are low on health, you regenerate health faster, receive less poise damage, and reduce all stamina costs for actions.
- Health regen up by 200%, 50% less poise damage, 30% less stamina used
The Way Tree
Knee Charge (Ability)
You propel yourself forward into battle with a terrific knee charge into the enemy. Deals damage and severely staggers your opponent, but costs stamina.
- Level 1: 50 damage, 100 poise damage (15s cooldown)
- Level 2: 160 damage, 130 poise damage (12s cooldown)
- Level 3: 325 damage, 160 poise damage (10s cooldown)
Field Medicine (Passive)
You recover more health immediately when using healkits due to your excellent conditioning.
- Level 1: +10% instant heal
- Level 2: +15%
- Level 3: +20%
Optimized Hydration (Passive)
Your body knows how to make optimal use of water, so you have additional stamina reserves when well-hydrated.
- Level 1: +15% stamina
- Level 2: +20%
- Level 3: +25%
Crippling Strike (Ability)
You move in, striking at a low angle to cut your enemies below the knees. For a while after being hit, your enemies are slowed and their dashes require more stamina. While not the most honorable of attacks, the swordmaster understands that there is a difference between a duel and a war.
- Level 1: 50 damage, duration 7 seconds, double Dash stamina cost (20s cooldown)
Disciplined Breathing (Technique)
When you focus on your technique and breathing, you can recuperate your stamina reserves more quickly.
- Level 1: +10%
- Level 2: +15%
- Level 3: +20%
Inspiration (Ability)
You inspire yourself and your companions to greater heights, increasing the damage of your melee attacks.
- Level 1: +25% damage for 14 seconds (30s cooldown)
- Level 2: +30% for 18s (25s cooldown)
- Level 3: +35% for 23s (20s cooldown)
General Conditioning (Passive)
Your extensive physical training has increased your maximum stamina.
- Level 1: +15 stamina
- Level 2: +20
- Level 3: +25
Desert Conditioning (Passive)
You have trained yourself to deal with the rigors of the deserts, decreasing your max stamina loss while dehydrated.
- Level 1: -15% dehydration limit
- Level 2: -25%
- Level 3: -35%
Prescient Strike (Passive)
When your blood is saturated with melange, you see multiple ways in which to damage your enemies. After using any swordmaster ability, your next strike will strike twice, reflecting two possible versions of the future converging in a single spacetime.
The Swordmaster class is a great pick if you want to stay in control, win tough fights, and have plenty of ways to protect yourself and help your team.
Looking For More?
Check out our Ultimate Beginner’s Guide, explore our Server Guide, or head to our Dune Awakening Hub for everything you need to get started!