PlayStation 5 Pro PSSR 2 Reportedly Doesn’t Have Frame Generation in the Plans

Image: Sony via The Game Post

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A new rumor about PS5 Pro’s PSSR 2 says Sony isn’t planning frame generation.

If you’ve been keeping an eye on PS5 Pro news, PSSR 2 has quickly become the big “next year” rumor. The recent leaks claim Sony is working on a major upgrade to its PSSR upscaling for 2026, with a new approach that’s supposed to look cleaner while using less memory and less GPU time.

The chatter also says it would need game updates, since it may rely on a new API instead of being a simple switch. Now, a new round of details has surfaced, and it focuses on one feature some people assumed was coming along for the ride: frame generation.

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Image: Sony

PS5 Pro PSSR 2 rumor says no frame gen

The new comments come from hardware leaker and insider, Moore’s Law Is Dead in a new Broken Silicon episode, where he says he’s relaying what he’s hearing from developer sources and backend documentation.

When the discussion turned to frame generation for the next version of PSSR, he shared a message he says came from a source familiar with Sony’s tooling. Here’s what he said: “A source I was talking about this [PSSR 2], then I just asked, ‘is there any reference to frame gen?'”

Apparently, the source replied, “not a single one in the next PSSR. I haven’t heard a single developer ask Sony to add Frame Gen to PSSR.” He then follows with:”“not only is Sony not working on it, but they know that developers hate it, hate it, hate it.”

The claim is not that frame generation is impossible on PlayStation, but that Sony’s next PSSR 2 upgrade is being treated as an upscaling and image-quality project, not a frame-gen initiative. One possible reason is that frame generation can come with tradeoffs like artifacts and inconsistent motion.

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Image: Sony

As for the bigger PSSR 2 package, the earlier rumor set is still the same. The leaks have described PSSR 2 as “MFSR2” internally, with goals like needing fewer inputs, reducing memory use, cutting GPU processing time, and improving image quality versus current PSSR.

There’s also talk of Sony shipping better debugging tools for teams, including a replay tool to help track down PSSR artifacting issues.

As always, take all of this with a grain of salt. None of it is confirmed by Sony, and “developer sources” can mean anything from early notes to outdated plans.

On the PS6 handheld side, the latest rumor says Sony’s new PS5 Power Saver push could be more than just saving electricity. In this same episode, Moore’s Law Is Dead claims a source told him Sony has patched every PS5 dev SDK back to version 1.0 so studios can add Power Saver support even on older builds, and that Sony is treating this as a bigger internal priority than PS5 Pro-specific work.

He also points to a CPU optimization doc that allegedly hints at more Low Power modes coming, and says games should be able to run on only 8 CPU threads. The idea is that if PS5 games can reliably run in a lower-power profile, it becomes much easier to carry them over to the rumored PS6 handheld without every game needing a painful custom rewrite.

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Image: Sony | TCMFGames

What do you think? Would you rather Sony focus on making PSSR 2 cleaner and cheaper to run, or do you want frame generation in the mix too?

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