“It’s not some 0.5 upgrade, it’s huge”: New leak claims PS5 Pro will get “PSSR 2” in 2026 using “Multi-Frame Super Resolution 2” to cut memory use and GPU time

Image: Sony

Support independent games media. Follow us on Google News and set us as your preferred source.

A new report claims Sony is planning a huge “PSSR 2” upgrade for PS5 Pro in 2026, using Multi Frame Super Resolution 2 to boost image quality.

Earlier this year, Sony and AMD publicly announced Project Amethyst. It is the shared tech base that underpins PS5 Pro today and is also meant to carry into Sony’s next hardware, with features like Radiance Cores for ray tracing, Neural Arrays for AI work, and universal compression to squeeze more out of memory bandwidth.

In simple terms, Amethyst is the toolbox that lets Sony push higher frame rates and better lighting without shipping a loud space heater to your TV stand. One of the headline features of that toolbox on PS5 Pro is PSSR, PlayStation Spectral Super Resolution, Sony’s own image upscaler that sits alongside AMD’s FSR.

PS5 Pro: Price, Release Date, Official Specs, Design, Leaks - Everything We Know
Image: Sony Interactive Entertainment

Rumors for a while have suggested that Sony is working on a major second version of this tech, often called PSSR 2. Now we have some more detailed claims about what that actually looks like, and it sounds like a lot more than a small patch.

PSSR 2 aims to fix artifacts and boost PS5 Pro visuals in 2026

The new info comes from hardware leaker Moore’s Law is Dead, who says he has been talking to a developer working with Sony’s tools. In his new video, he shows what he says is a message from this dev that outlines several updates around PSSR and a new algorithm called “Multi Frame Super Resolution 2,” or MFSR2.

According to this source, Sony has already given studios a debug application called “PSML Replay” that lets them track down glitches caused by PSSR in current games. That lines up with what we have seen from recent releases, where PSSR modes show artifacting. The dev claims Sony is very aware of those complaints and has built more tools to help teams track them down and fix them.

The bigger story is what comes next. Internally, PSSR is said to be called Multi Frame Super Resolution 1, or MFSR1. The documents the dev has seen now mention Multi Frame Super Resolution 2, or MFSR2, which would ship to players as PSSR 2. This new version reportedly reduces how much input data the upscaler needs, cuts the amount of memory used, and shortens GPU processing time, while still improving image quality compared to the current implementation.

"It’s not some 0.5 upgrade, it’s huge": New leak claims PS5 Pro will get "PSSR 2" in 2026 using "Multi-Frame Super Resolution 2" to cut memory use and GPU time
Image: Sony

It also uses a completely new API, which means games will need patches to take full advantage of it. The dev compares the jump from PSSR 1 to PSSR 2 to the move from FSR 3 to FSR 4 on the AMD side. “It’s not some 0.5 upgrade, it’s huge,” MLID said. “This is going to be like FSR 3 to FSR 4. And I want to be clear, that is what they are saying behind the scenes. This should be like the quality increase PSSR 1 to PSSR 2, like FSR 3 to FSR 4.”

Moore’s Law is Dead says this is being described inside Sony as a complete overhaul, not a simple performance tweak. Games will have to be patched to use a new API, so it is not just a checkbox in a menu. The dev also notes that FSR 3 and FSR 4 continue to be listed separately from PSSR in the documents, which suggests Sony plans to keep building its own tech alongside AMD’s upscalers rather than ditching PSSR in favor of FSR.

Here is what MLID showed during the video, based on the information he got from his sources:

“I [Game Dev] have a few of PSSR updates for you: There is an application called ‘PSML Replay’ that Sony has given us for debugging glitches that pop up from PSSR. So, Sony is aware that there are multiple big releases that have PSSR artifacting issues, and they are working on it. In fact, by now, Sony has more tools for PSSR than AMD does for FSR 3 or FSR 4.

“Something called ‘Multi-Frame Super Resolution 2’ or ‘MFSR2’ is now referenced in some documents we have access to (internally, PSSR is called ‘MFSR1’). MFSR2 apparently uses an updated algorithm that ‘reduces the need for some pieces of input data’, decreases the amount of memory used, and ‘shortens GPU processing times’ while delivering (allegedly) better image quality. It uses an entirely new API too. This is not some ‘0.5’ upgrade, it’s huge.

“FSR 4 and FSR 3 continue to be mentioned separately of PSSR. PSSR remains its own path. So, it seems clear that PS5 Pro will get an improved ‘PSSR 2’ in addition to FSR 4 support in 2026. It’s a big upgrade, and they will reduce how often games have PSSR issues!”

PS5 Pro: Price, Release Date, Official Specs, Design, Leaks - Everything We Know
Image: Sony Interactive Entertainment

As always with this kind of thing, none of this is confirmed by Sony, and Moore’s Law is Dead does not have a perfect track record. Plans can slip, APIs can change, and some studios may never patch their older titles. So it is worth taking all of this with a grain of salt until Sony speaks publicly.

If this leak is close to the truth, though, a major PSSR 2 update in 2026 could matter a lot for how PS5 Pro games look and run over the next few years.

What do you think? Would a cleaner, faster PSSR 2 change how you use performance modes on PS5 Pro, or has the first wave of PSSR already put you off these upscaling options? Let us know your thoughts in the comments below!

Some links on The Game Post are affiliate links, meaning we may earn a small commission if you make a purchase. Learn more in our Affiliate Policy.

Share This Article