Destiny 2 Episode Revenant Artifact Perks Detailed

By Zuhaad Ali
Image: Bungie via The Game Post

Bungie has revealed a sneak peek at the new Artifact for Episode Revenant. Here’s a breakdown of what to expect from the upcoming perks.

Revenant, the second episode in Destiny 2’s Final Shape year, is nearly upon us! With just one week before the official release, Episode Revenant brings new life to the ongoing Fallen storyline, with none other than Fikrul, Master of Souls, taking center stage as the primary antagonist–and yes, that’s his new title.

Much like Episode Echoes, Revenant promises brand-new content, including new quests, legendary weapons and armor, new seasonal activities, and Exotic rewards.

Everything Revealed In Destiny 2 Episode Revenant Developer Livestream
Image: Bungie

Perhaps most exciting, Bungie has officially announced a new dungeon coming in this episode called “Vesper’s Host.” Learn more about its release date and exotic weapon here.

Now, let’s talk about the new Artifact and its perks coming to Destiny 2 in Episode Revenant.

Destiny 2 Revenant Artifact Perks Preview

Earlier today, during the Episode Revenant developer livestream, Bungie officially shared a preview of the new Artifact “Slayer Baron Apothecary Satchel” for the highly anticipated Destiny 2 episode, Revenant. Looking at the new perks, it appears players will have a lot of options to build craft for the Stasis subclass.

Destiny 2 Episode Revenant Artifact Perks Detailed
Image: Bungie

Although the complete list of Artifact perks hasn’t been fully revealed yet, Bungie has confirmed that more details will be shared in this week’s This Week in Destiny blog. We’ll keep this article updated with the full list of perks once they’re revealed later this week.

Below is a preview of all the new perks coming with the Slayer Baron Apothecary Satchel Artifact in Episode Revenant:

Column 1:

  • Anti-Barrier Scout Rifle: Scout Rifles you are wielding fire shield-piercing rounds and stun barrier Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
  • Overload Submachine Gun: Ladning consecutive hits with any Submachine Gun you are wielding disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions, Additionally, Submachine Guns are always overcharged when that modifier is active.
  • Unstoppable Pulse Rifle: Aiming down the sights of a Pulse Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Anti-Barrier Shotgun: Shotguns you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Shotguns are always overcharged when that modifier is active.
  • Overload Breechloaded Grenade Launcher: Damaging a combatant with Primary or Special ammo Grenade Launchers disrupt combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions. Additionally, Primary and Special ammo Grenade Launchers are always overcharged when that modifier is active.

Column 2:

  • One With Frost: While Forst Armor is active, Stasis weapons gain increased reload speed and stability. Stasis Swords gain increased guard resistance.
  • Killing Breeze: Rapid weapon final blows grant you a bonus to mobility. Weapon final blows with Dark Ether Reaper origin trait count as more than one.
  • Enhanced Ether Generator: Dark Ether Reaper origin trait has a chance to spawn an extra Dark Ether charge., Weapons with Dark Ether Reaper origin trait are overcharged when that modifier is active.
  • Fell The Revenant: Deal increased weapon damage to Scorn. Wearing Shadestalker Armor increases the bonus damage.
  • Rapid Impacts: Dealing damage with a Grenade Launcher temporarily increases the reload speed of Grenade Launchers.

Column 3:

  • Wind Chill: Rapid Stasis weapon precision hits grant you a stack of Frost Armor. Rapid precision hits from weapons with the Dark Ether Reaper origin trait grant you more stacks of Frost Armor.
    • Boost: Dealing Stasis weapon damage to slowed targets has the chance to spawn a Stasis shard.
  • Crystalline Converter: Gather Stasis Shards to gain stacks of Crystalline Converter. Your next powered Stasis melee hit creates Stasis crystals equal to the number of stacks you have.
    • Boost: Stasis weapon final blows after activating your class ability spawn a Stasis shard
  • Total Carnage: After finishing a powerful combatant, gain temporary damage resistance. While you have 2 or more Shadestalker armor pieces equipped, after finishing a powerful combatant, gain increased temporary damage resistance and replenish health.
  • Power From Pain: Rapid final blows against weakened combatants grant you Devour.
    • Boost: Rapidly defeating weakened combatants spawn a Void breach.
  • Trace Evidence: Rapid precision hits or rapid final blows on targets affected by Jolt or Blind will generate Ionic Traces.
    • Boost: Picking up an Ionic Trace grants an Armor Charge.

Column 4:

  • Armor of Eramis: While Forst Armor is active, taking critical damage from combatants causes you to emit a freezing burst.
    • Boost: Increases the radius and strength of this freezing burst.
  • Hail The Storm: Shattering Stasis crystals release shards of ice that damage and slow targets.
    • Boost: Shattering frozen targets and Stasis crystals deals increased damage.
  • Debilitating Wave: Finishers emit a damaging wave that matches the element of your currently equipped Super.
    • Boost: While you have an Arc, Void, or Stasis Super equipped, the blast also Blind, Weapon, and Slow respectively.
  • Concussive Reload: Using a Grenade Launcher to damage a boss, damage a Champion, or break a combatant’s shield weakens them.
    • Boost: Using Grenade Launchers to damage bosses, Champions, or to break combatants’ shields automatically reloads stowed weapons.
  • Retinal Burn: Rapid Arc weapon precision hits consume an Armor Charge to blind the target.
    • Boost: Blinding a target this way instead emits a blinding burst.

Column 5:

  • Kinetic Impacts: Sustained damage with a Power Grenade Launcher causes the combatants to emit a shockwave that damages nearby combatants. This shockwave can stun Unstoppable Champions.
  • Served Cold: Picking up a Stasis Shard grants you class ability energy. Picking up a Void Breach grants you melee energy.
  • Conductive Cosmic Crystal: Your Arc abilities, and Void abilities, and weapons with Dark Ether Reaper origin trait do bonus damage to targets that are affected by a Stasis debuff.
    • Boost: Increase bonus damage to combatants affected by a Stasis debuff.

Note

We’ll update this article with the full list of perks once they’re revealed later this week.

And that wraps up everything we know so far about the new Artifact for Destiny 2’s Episode Revenant! As you prepare for the upcoming content, don’t forget to check out our Destiny 2 Loot Table Hub, where you’ll find a comprehensive list of all loot tables for every raid and dungeon in the game.

Are you excited about the new Artifact perks, Fikrul’s return, or the new dungeon arriving with Episode Revenant? Share your thoughts and let us know what you’re most looking forward to in the comments below!

Destiny 2 Episode Revenant launches Tuesday, October 8, 2024.

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