Destiny 2 Episode Heresy: All Exotic Weapon Changes Detailed

Image: Bungie via The Game Post

Here’s the complete list of all exotic weapon changes and reworks coming in Destiny 2 with the launch of Episode Heresy next month.

Destiny 2 Heresy, the final episode in the game’s episodic model, is set to launch in less than two weeks, on Tuesday, February 4, 2025. With its release, players will return to the iconic Dreadnaught, the massive Hive ship that made its debut in Destiny 1: The Taken King. This highly anticipated episode will also introduce two brand-new armor sets for each class: one inspired by Eris Morn and the other being the Hive Ship Navigator set.

But that’s not all, Bungie has teased several new weapons arriving with Heresy. Players can look forward to a Sidearm, Linear Fusion Rifle, Fusion Rifle, Bow, and Glaive. Of course, this is just the tip of the iceberg and this upcoming episode will feature other exciting new content, like new activities, secrets, the new Sundered Doctrine dungeon, and an exotic mission.

Bungie Seems To Be Doubling Down On No Weapon Crafting For Destiny 2 Episode Heresy Seasonal Weapons, Despite Player Feedback
Image: Bungie via The Game Post

Speaking of weapons, Bungie has now revealed a full list of upcoming exotic weapon changes in Destiny 2 Episode Heresy. Let’s take a look!

Destiny 2 Episode Heresy All 21 Exotic Weapon Changes

In the latest This Week in Destiny blog article, Bungie shared a preview of the upcoming exotic weapon changes in Heresy. Here’s a breakdown of every exotic weapon that’s getting tweaked next month:

  • Lorentz Driver:
    • Picking up a bounty tag now grants 1one ammo to the mag.
    • Triggering Lagrangian Sight by picking up a bounty tag adds 6six ammo to the mag, the first time you trigger it.
    • Returns to adding one ammo per tag on extensions while the buff remains active.
  • Delicate Tomb:
    • Increased the chance to make an Ionic Trace from minor combatants from 4% to 10%.
    • Increased the PvE damage bonus on the Tempest Cascade shot from 30% to 100%.
    • Removed the timer from Tempest Cascade. Lasts until fired.
  • D.A.R.C.I.:
    • Added a new catalyst perk – Networked Targeting: Hits with Personal Assistant active grant you and nearby allies improved overall weapon performance and precision damage with non-Exotic Sniper Rifles.
      • Improves recoil, flinch, target acquisition, handling and precision damage.
      • Stacks up to 5x.
      • D.A.R.C.I also gets this buff itself.
    • D.A.R.C.I user also gets +15% damage after granting five stacks to a teammate.
  • Edge of Action, Edge of Concurrence, Edge of Intent:
    • Special shot is no longer tied to Glaive energy.
      • Now triggered on six weapon hits to allow the special reload.
        • Increments off both shots and melee hits.
      • Edge of Concurrence
        • Effects of Jolting Feedback trait added to intrinsic perk.
      • Edge of Action
        • Effects of Destabilizing Rounds trait added to intrinsic perk.
      • Edge of Intent
        • Effects of Incandescent trait added to intrinsic perk.
        • Added Cure pulse to special shot impact.
        • Healing Turret no longer targets allies at full health.
          • Allies need some damage done to their shields to be eligible targets.
  • Centrifuse: Increased mag size to 45.
  • Dead Messenger, Hard Light, & Borealis: Updated “The Fundamentals” perk
    • New effect: Grants a 30% damage buff (10% in PvP) to this weapon for 10 seconds when you apply or receive an elemental keyword that matches the currently selected damage type of this weapon.
    • Removed Effect: No longer grants different stats based on current element.
    • Borealis only: Increased Stability by 20 and Aim Assist by 10 to permanently grant it the Void element bonus that it will no longer have access to, since Borealis is a sleeper pick in PvP.
  • Telesto:
    • Harbinger’s Pulse: Now only refills Telesto’s ammo from reserves (instead of Telesto and your Kinetic slot weapon). Now triggers with any Void final blow.
      • Final blow requirement increased from two to three, however Telesto final blows count double (in other words, will trigger from two Telesto final blows, one Telesto final blow + one other Void final blow, or three other Void final blows).
      • Multikill timer increased from 2 seconds to 4.5 seconds.
    • Catalyst: New perk – Harbinger Seethe
      • After three activations of Harbinger’s Pulse, special reload the weapon to cause a rain of Telesto projectiles on your next direct hit.
  • Vexcalibur: Triggering ‘Perpetual Loophole’ (by scoring a melee kill while your overshield is active) now also fills your Glaive energy to full.
    • Slightly increased Void Overshield trickle-on rate to nearby allies and yourself when guarding.
    • Increased the potency of Vexcalibur’s (secret!) innate advantages against the Vex.
      • Vexcalibur’s secret damage bonus when striking with its projectiles against a certain enemy faction has been increased from 10% to 25% to match Wish-Ender and Malfeasance.
      • Vexcalibur now briefly disorients non-boss Vex with its melee attack.
  • Wardcliff Coil: New intrinsic effect – Grants one stack of Bolt Charge to all nearby allies for every two rockets fired (four stacks per trigger pull).
  • The Queenbreaker: Players can special reload at any time to swap between scopes. Marksman Sights retains the previous behavior of firing a single shot that chains to nearby targets and blinds them.
  • The Colony: Increased detonation damage by 40%. Increased number of bots spawned by 1one for all enemy tiers except players:
    • Player: 1
    • Minor: 1->2
    • Elite/Major: 2->3
    • Champion/Miniboss/Boss: 5->6
  • Quicksilver Storm: Reduced shots required to trigger a rocket by 17%.
  • The Legend of Acrius: Reduced spread angle by 33%. Increased maximum projectile range from 12 to 18 meters.
  • The Fourth Horseman: Reduced the rate of fire slightly to give more control over wasting shots. Loads ammo from reserves to the magazine per kill.
  • Lord of Wolves:
    • Increased range, reduced base damage.
    • Removed accuracy penalties from standard fire mode.
    • Release the Wolves now triggers on hip fire instead of special reload.
      • Fires full auto.
      • Greatly increased damage and rate of fire.
      • Reduced accuracy and range.
    • Catalyst: Reload Speed and Stability boosts are now built in. When Release the Wolves is active, dealing damage to targets scorches them. When ADS, defeating targets spreads scorch to nearby combatants.
  • Cloudstrike:
    • Added behavior to Stormbringer perk: Rapid precision hits create a lightning storm at the point of impact and grants a stack of Bolt Charge.
    • Added behavior to Mortal Polarity perk: Precision final blows generate a lightning bolt at the target’s location and grants a moderate amount of Bolt Charge.
  • Thunderlord:
    • Added behavior to Reign Havoc perk: Final blows with this weapon generate lighting strikes from above. Lightning strikes grant a stack of Bolt Charge. Strong against Overload Champions.
Destiny 2 Episode Heresy
Image: Bungie

In other related news, Bungie also revealed some massive changes coming to the PvP side of the game. Yesterday, the developer released a separate blog article going over the reworks in Destiny 2’s Trials of Osiris, Crucible, and Iron Banner modes.

What are your thoughts on these upcoming changes? Let us know in the comments below!

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