A new PS6 leak suggests RTX 5090-level ray tracing, heavy focus on AI features, and up to 40 GB GDDR7 memory.
Sony still hasn’t officially announced the PlayStation 6, but that hasn’t stopped the leaks from stacking up fast. Between rumored spec sheets, developer documentation, and reports from insiders, we’ve now got a surprisingly detailed picture forming around both the PS6 home console and its supposed handheld companion, codenamed “Canis.”
Over the past few months, we’ve seen leaks around the PS6’s chip design, next-gen ray tracing power, and backward compatibility plans. Most of those reports revolved around the APU at the heart of the system, reportedly codenamed Orion, built in partnership with AMD.
But now, we’re getting a much more complete look at what Sony might be cooking, thanks to some new details from the well-known insider.
PlayStation 6 Will Have RTX 5090-level Ray Tracing, It’s Claimed
The new details come from well-known hardware insider and YouTuber Moore’s Law Is Dead, who has been at the center of most PS6-related leaks over the past year. His new video, titled “PS6 Full Specs Leak: RTX 5090 Ray Tracing & Next-Gen AI w/ AMD Orion!“, was posted earlier this week and gives us a closer look at what could be the final hardware configuration for Sony’s next-gen PlayStation 6.
According to details shared, the PS6 is turning out to be a massive step forward in AI and ray tracing performance, with raw rasterization taking a backseat. The insider claims the system could deliver ~2.5 to 3x raster performance over PS5, but when it comes to ray tracing and path tracing, we’re looking at a 6 to 12x jump. When combining all of that with machine learning-based upscaling, the overall leap could be 4 to 8x, depending on the title.
In his video, Moore’s Law Is Dead explains exactly how he landed on that 5090 comparison. Using Alan Wake 2’s full path-tracing test on an RX 7900 XTX as a reference point, he explains the math: take the XTX’s frame rate, “divide that frame rate… by three” to map it back to a PS5-level baseline, then “multiply it by 6 to 12 times” for PS6’s claimed RT uplift, landing around 60 to 120 FPS with path tracing on.
“If you have a game with path tracing turned on, and this is a game that is known to really bottleneck at the ray tracing side of the graphics card, yeah, you could get to ray tracing that is around an RTX 5090.”
He quickly clarified that this doesn’t mean PS6 will outperform high-end PC GPUs across the board. In fact, when it comes to raw rasterization, the more traditional rendering method, the PS6 is not expected to match something like an RTX 5080. “If you have a game that doesn’t have ray tracing, no, it won’t be as fast as a 5080.”
So, in short, based on what was shared by Moore’s Law is Dead, the PS6 wouldn’t be matching RTX 5090 in raw TFLOPs or raw raster performance. But in ray-traced workloads that leverage the entire pipeline: GPU + AI cores + upscaling, it could deliver similar visual results in a more consistent and power-efficient way, thanks to fixed hardware and better software optimization.
He also notes that PS6 is expected to enter production in mid-2027, with a retail launch in fall 2027.
Earlier this month, a new report claimed that Sony would continue the modular approach from the PS5 Slim with the PS6. That means the detachable disc drive isn’t going away anytime soon. In fact, the report says Sony is aiming for a “much simpler” physical design overall compared to the PlayStation 5 console.
PlayStation 6 Leaked Specs, Price, and Release Window
Here’s a breakdown of the full leaked specifications for the PlayStation 6 home console:
- APU / Node / Die: AMD “Orion,” monolithic die, ~280 mm², TSMC 3 nm
- CPU: 7–8 x Zen 6c big cores (one may be disabled for yields) + 2 x Zen 6 LP cores dedicated to OS/background; slide notes say LP cores free up ~20% CPU perf
- GPU: RDNA 5, 52–54 CUs (likely 52 enabled), ~2.6–3.0 GHz, ~10 MB L2, estimated ~34–40 TFLOPs; 3 shader engines with 9 workgroups each (27 total)
- Memory: GDDR7, 160-bit bus at 32 GT/s (~640 GB/s); supports up to 40 GB (expect 30 GB or 40 GB depending on pricing)
- Power: Target ~160 W TDP
- Backward compatibility: PS5 and PS4 (no PS3 mention)
- Performance targets: Raster ~2.5–3x PS5; ray tracing ~6–12x PS5; ~4–8x overall with upscaling like FSR4
- Manufacturing / release: Mid-2027 manufacturing; likely Fall 2027 launch
- Price:
- Likely range: $549 to $699
- Aggressive scenario: $549
- Greedy scenario: $799
- Detachable disc drive expected; simpler chassis vs PS5 for easier cooling and shipping
PS6 Handheld Leaked Specs, Price, and Release Window
Here’s a breakdown of the full leaked specifications for the PlayStation 6 handheld console:
- Process & die: Monolithic ~135 mm APU on TSMC N3 (3 nm).
- CPU: 4x Zen 6c (game cores) + 2× low-power Zen 6 (OS cores), single CCX, 4 MB L3 on the Zen 6c CCX. OS on LP cores frees ~20% CPU for games.
- GPU: RDNA 5 iGPUs, 16 CUs; target clocks ~1.20 GHz (handheld) / ~1.65 GHz (docked). Docking is explicitly mentioned in the docs.
- Memory: LPDDR5X-8533, 192-bit bus, support for up to 48 GB; MLID expects 24–36 GB likely at launch.
- Performance targets (docked): ~0.55–0.75x PS5 raster; ~1.3–2.6x PS5 RT; MLID believes FSR 4 + patches could deliver near-PS5 results in many titles.
- I/O & features: USB-C video-out, microSD slot, touchscreen, dual mics, haptics. (MLID also mentions an M.2 slot in his slide.)
- Backward Compatibility: PS5 and PS4 support noted, no PS3 mention.
- Price:
- Likely range: $399 to $499
- Aggressive scenario: $349
- Greedy scenario: $549
While the insider behind this latest leak has a solid track record, it’s important to remember that none of this is official yet. Sony hasn’t acknowledged the PS6, “Orion,” or “Canis” at all, so everything here should be taken with a grain of salt.
Would you buy a console focused more on ray tracing and AI than raw GPU power? Let us know your thoughts on the leaked specs and whether you’re more excited for the PS6 or the handheld version.