Bungie has shared the final Renegades sandbox preview for Destiny 2, this time focused on abilities.
Destiny 2 Renegades is almost here, with the expansion set to launch next week on December 2. The update takes players back to Mars, adds the Lawless Frontier activity, Blasters, new Exotic gear and a big round of quality of life changes that Bungie is hoping will steady the ship after The Edge of Fate.
Over the last two weeks, Bungie has been laying the groundwork with a series of sandbox previews. We have already seen detailed tuning passes for Exotic armor and Exotic weapons, along with some early looks at new gear coming in Renegades, including Praxic Blade and the Heirloom Exotic bow.

Now the studio has released the final part of that series, this time focusing on abilities.
Every Destiny 2 Renegades ability change
In a new article released earlier today, the devs break down all the ability tuning coming with Renegades. The goal, according to Bungie, is “specifically buffing player abilities.”
Below you will find all of the sandbox changes for abilities that are coming in Destiny 2: Renegades.
Hunter
Solar – Gunslinger
- Golden Gun: Deadshot and Six Shooter (Super)
- Increased damage against non‑boss combatants by 15%.
- Increased damage against boss combatants by 26%.
- Golden Gun projectiles now scorch targets (40 stacks base, +10 with increased-stacks fragment).
- When fired inside a Well of Radiance, Golden Gun now counts as Radiant for increased damage.
- Blade Barrage (Super)
- Increased damage against combatants by 39%.
- Proximity Explosive Knife / Weighted Knife / Lightweight Knife / Knife Trick (Melee)
- Increased damage against red-bar enemies by 50%.
- Increased damage against other enemies by 36%.
- Lightweight Knife: Increased crit multiplier from 1.3 to 1.5.
- Acrobat’s Dodge (Class Ability)
- Increased passive energy-regen rate in PvE by 112%.
- Gunpowder Gamble (Aspect)
- Shooting the dynamite in midair now increases damage by 50% (5% in PvP), expands the radius, and creates submunitions.

Void – Nightstalker
- Shadowshot: Deadfall (Super)
- Tether source now attaches to combatants on direct impact.
- Increased Weaken effect from 30% to 35%.
- Now immediately weakens and suppresses enemies in an area-of-effect on impact.
- Shadowshot: Moebius Quiver (Super)
- While the Super is active, dealing damage now increases the power of subsequent Shadowshot attacks and Bow weapons.
- Increased base Super duration from 10 seconds to 16 seconds.
- Increased Orpheus Rig duration from 16 seconds to 20 seconds.
- Smoke Bomb (Melee)
- Increased projectile lifetime after sticking to a surface from three seconds to nine seconds.
- Reduced lingering smoke time in PvP from five seconds to two seconds.
- Reduced screen-effect intensity and duration while in enemy smoke.
- Reduced damage against players by 16%.

Arc – Arcstrider
- Storm’s Edge (Super)
- Passive energy regeneration increased by 25%.
- Tempest Strike (Aspect)
- Reduced damage against players by 16%.

Stasis – Revenant
- Shatterdive (Aspect)
- Shattering Stasis crystals or enemies now grants Frost Armor.
- Note: Any shatter grants full stacks in PvE and two stacks in PvP.
- Shattering Stasis crystals or enemies now grants Frost Armor.
- Silence and Squall (Super)
- Increased damage against combatants by 63%.

Strand – Threadrunner
- Widow’s Silk (Aspect)
- Looking at a Grapple Tangle for a short time now overrides your grenade ability with a free non-offensive grapple.
- Note: This allows you to give Grapple capabilities to fellow Guardians who don’t have Strand or Grapple equipped. Also works for The Navigator Exotic Trace Rifle.
- Grapple Tangles created near the ground now rise into the air shortly after creation.
- Grapple Tangle base lifetime increased from 15 seconds to 20 seconds.
- Hitting an enemy with a grapple melee that wasn’t free now creates a Grapple Tangle.
- Looking at a Grapple Tangle for a short time now overrides your grenade ability with a free non-offensive grapple.
- Silkstrike (Super)
- Increased passive energy regeneration by 11%.
- Increased damage resistance during Super by 13%.

All Hunter Subclasses
- Marksman’s Dodge (Class Ability)
- Increased ammo pickup radius from 10 meters to 15 meters.
- Gambler’s Dodge (Class Ability)
- In PvP only, reduced melee energy gain from 50% to 35%.
Warlock
Solar – Dawnblade
- Daybreak (Super)
- Increased damage against combatants by 20%.
- Projectiles now Scorch enemies by default.

Void – Voidwalker
- Nova Warp (Super)
- Charging the primary attack now pulls enemies toward the Warlock.
- Increased primary attack damage against combatants by 15%.
- Dark Blink now releases Weakening seekers.
- Nova Bomb: Vortex (Super)
- Now repeatedly pulls enemies toward it during its lifetime.
Arc – Stormcaller
- Stormtrance (Super)
- Increased maximum sustained damage bonus from 50% to 65%.
- Increased landfall Jolt duration from 10 seconds to 16 seconds.
- Chaos Reach (Super)
- Increased damage against combatants by 20%.
- Ionic Sentry (Aspect)
- No longer blinds the user on creation.
- Lightning Surge (Prismatic Aspect Only)
- Reduced damage against players by 16%.

Stasis – Shadebinder
- Winter’s Wrath (Super)
- Increased shatterwave damage against frozen targets by 210%.
- Frostpulse (Class Ability)
- Reduced player freeze radius from 7.5 meters to five meters.
- Now slows players between five meters and eight meters.

Strand – Broodweaver
- Needlestorm (Super)
- Needles now prioritize bosses, minibosses, and Champions over other enemies.

All Warlock Subclasses
- Healing Rift and Empowering Rift (Class Ability)
- Rifts can now be cast while moving (at roughly half-speed).
- Increased Rift radius from 3.75 meters to five meters.
- Empowering Rift
- Increased melee and grenade recharge rate while standing in Empowering Rift by 20%.
- Healing Rift
- In PvP only, reduced healing rate by 10%.
Titan
Solar – Sunbreaker
- Hammer Throw (Melee)
- Impact damage now increases with range.
- Note: This damage increase is purely additive. The base damage is unchanged.
- Impact damage now increases with range.

Void – Sentinel
- Sentinel Shield (Super)
- Standing behind the shield now periodically reloads all weapons every 2.5 seconds.
- Now grants Void Overshield to allies behind the shield.
- Damage bonus while behind shield reduced from 40% to 25%.
- Blocking attacks now extends Super lifetime.
- Blocking attacks and protecting allies now charges Shield Throw damage.

Arc – Striker
- Fists of Havoc (Super)
- Light attacks now increase the next heavy attack’s damage.
Stasis – Behemoth
- Howl of the Storm (Aspect)
- When used during Super, increased Super energy cost from 5% to 15%.

Strand – Berserker
- Banner of War (Aspect)
- Melee damage bonus against players now scales with stacks instead of always being at full strength.
- Note: Unarmed melee can now one-shot players at two stacks with 200 melee stat or at three stacks with base stats.

General Abilities
Void
- Suppressor Grenade
- No longer suppresses the user.
- Increased detonation damage by 10%.
- Spike Grenade
- Now attaches to combatants.
- Void Fragments
- Reduced the negative stat on Echo of Undermining from −20 to −10.
- Echo of Provision now gives +10 Grenade stat.
- Echo of Exchange now gives +10 Melee stat.
- Removed negative stats from all other Fragments except Echo of Starvation and Echo of Persistence.
- Invisibility
- Updated visuals to be slightly more visible in Crucible.
- Overshield
- Enemy VFX now scales with the Overshield’s remaining health.

Arc
- Lightning Grenade
- Now attaches to combatants.
- Flashbang Grenade
- No longer blinds the user.
- Increased detonation damage by 10%.

Strand
- Threadlings
- Threadlings that lose their target before impact will land and look for another combatant instead of exploding.

Bungie is not done talking about Renegades either. Tomorrow, the studio will release a new Renegades ViDoc along with the full launch trailer during its developer stream. A short 15-second version of that trailer has already leaked early as a YouTube ad. Check it out here.
What do you think of these ability changes so far? Let us know your thoughts in the comments below!
Don’t miss the big stories. Follow The Game Post on Google for our exclusive reports and daily gaming news.

