Destiny 2 The Final Shape: Episode Echoes Artifact Perks Detailed

By Zuhaad Ali
Image: Bungie via The Game Post / Destiny Bulletin

Here’s the complete list of new perks for Episode 1: Echoes’ Artifact in Destiny 2 The Final Shape.

With the release of Destiny 2’s The Final Shape expansion next week, Bungie is significantly changing the game’s release structure by shifting away from the seasonal model to an episodic format. This new approach promises to deliver more cohesive and immersive narratives, packaged in substantial chunks of content that offer both depth and variety.

Related: Destiny 2 Is Getting 19 Exotic Armor Reworks In The Final Shape

For the first episode in Year 7, titled Echoes, Bungie has unveiled the new Artifact and its perks. This Artifact will be available from the launch day of The Final Shape on June 4, 2024. So, players can start earning XP to level up and unlock the new perks, preparing themselves for the highly anticipated new raid, released just three days after the expansion’s launch

Destiny 2 The Final Shape: Episode Echoes Artifact Perks Detailed
Image: Bungie

In this article, we have compiled a list of all the new perks fans can expect on Episode 1: Echoes Artifact.

All Destiny 2 The Final Shape Artifact Perks

The new Artifact is called Hunter’s Journal. Here’s the list of all the perks in each column.

Column 1:

  • Anti-Barrier Pulse Rifle: Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Unstoppable Sidearm: Aiming down the sights of a Sidearm for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Sidearms are always overcharged when the modifier is active.
  • Unstoppable Scout Rifle: Aiming down sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
  • Overload Hand Cannon: Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying abilities energy regeneration, and lowering combatant damage output. Strong against Overload Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
  • Anti-Barrier Submachine Gun: Submachine Guns you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Submachine Guns are always overcharged when the modifier is active.

Column 2:

  • Logic Reductor: Weapons with the Radiolaria Transposer origin perk deal increased damage to Vex. Extends the duration of the radiolaria pools created by Radiolaria Transposer.
  • Overcharged Armory: Weapons with the Dealer’s Choice, Radiolaria Transposer, Collective Purpose, and Sundering Origin traits are always Overcharged weapons for you when that modifier is active.
  • Authorized Mod – Elemental Charge: The energy cost of Elemental Charge mods are significantly discounted.
  • Saint’s Inspiration: Rounds loaded by the Cast No Shadows origin perk can overflow the magazine.
  • Winning Hand: While using weapons with the Dealer’s Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby enemies. Having several equipped weapons with the Dealer’s Choice origin trait increases the effect of the explosion.

Column 3:

  • Elemental Siphon: Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.
  • Overload Sword: Landing consecutive hits with a Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions. Additionally, Swords are always overcharged when that modifier is active.
  • Creeping Chill: Stasis weapon final blows against slowed or frozen targets release a burst that slows.
  • Press The Advantage: Breaking a combatant’s shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance.
  • Threaded Blast: Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion.

Column 4:

  • Counter Energy: When you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability.
  • Blade Stamina: Rapidly defeating combatants with a Sword refunds some ammo.
  • Void Hegemony: While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield.
  • Radiant Orbs: While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
  • Galvanic Armor: While you have an Arc or Prismatic subclass equipped, incoming damage from combatants is reduced while amplified.

Column 5:

  • Prismatic Transfer: When you cast your Super, each member of your fireteam with a Super type different than yours gains a bonus to weapon damage.
  • Argent Blade: While you have Armor Charge, dealing damage with a Sword consumes an Armor Charge and empowers your Sword for a short time, granting it bonus damage and energy charge rate.
  • Expanding Abyss: Void sources deal increased damage to weakened targets.
  • Shieldcrush: While you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges faster and deals increased damage. While you have amplified or radiant, your grenade recharges faster and deals increased damage.
  • Transference: Gain increased grenade and melee damage while transcendent. Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.
The Final Shape's Pale Heart Destination Is Destiny 2's First Solo Patrol Zone
Image: Bungie

Apart from that, if you wish to learn about the new subclass-related updates in The Final Shape, make sure to check out our comprehensive article here.

Destiny 2 The Final Shape is set to launch on June 4, 2024, on PlayStation, Xbox, and PC.

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