A new rumor suggests the PS6 will feature a major GPU upgrade with stronger ray tracing and AI performance, targeting a 2027 release.
As excitement continues to build around the next generation of consoles, the PlayStation 6 is right at the center of the conversation. Over the past few months, rumors have been flying about what Sony’s next big leap might look like, everything from upgraded specs to an entirely new handheld device launching alongside it.
Now, thanks to a trusted source in the hardware scene, we may have a clearer idea of what kind of performance we can expect under the hood. Previous reports hinted at a 2027 launch window for the PS6 and teased big hardware improvements in visual quality and processing power.
But today, we’ve got a new piece of information: details on the PS6’s GPU performance.
PS6 GPU Leak Hints at 20% Raster Boost, 2x Ray Tracing & AI Power
The latest info comes from Kepler_L2, a well-known leaker with a strong track record on hardware architecture. According to their recent comments on the NeoGAF forums, both the PlayStation 6 and the next-gen Xbox will be using AMD’s new UDNA GPU architecture.
Compared to RDNA4, which launched earlier this year with the Radeon RX 9000 series graphics cards, UDNA is said to offer a 20% performance gain in traditional rendering and double the speed when it comes to ray tracing and AI-related tasks.
In simpler terms, that means sharper graphics, smoother lighting, and more responsive AI-powered features in games. However, there won’t be any 3D cache in the SoC, which might surprise some fans who expected it after recent AMD advancements.
“Probably 20%-ish for raster perf/CU and around 2x for RT/AI perf,” Kepler_L2 said when asked about the gains UDNA will bring over RDNA4.
They also added that the performance jump is almost entirely down to AMD’s core tech, not deep customizations by Sony or Microsoft, suggesting both consoles could be fairly similar on paper.
“MS/Sony vastly overstate the degree of customizations they make, most of the time it’s re-adding features that AMD removed in recent architectures to enable backwards compatibility, or removing features they don’t use,” Kepler_L2 said. “In terms of actual CPU or GPU performance, it’s 99% AMD’s work that matters.”
It’s important to keep in mind that all of this is still unconfirmed, and things could change before Sony officially reveals anything. So, we suggest taking everything with a grain of salt.
Meanwhile, reports of a new PlayStation handheld continue to surface as well. Rumors suggest Sony is working on a full-fledged portable device that might launch alongside the PS6, potentially bringing console-quality gaming to a smaller screen.
What do you think about these PS6 specs and the handheld rumors? Let us know in the comments.