Destiny 2: List Of Every Weapon Changes Coming In Season 10

By Zuhaad Ali
Bungie: Destiny 2

The season of Dawn is about to end in Destiny 2. And after that, we’ll be getting a brand-new season i.e. season 10 that has been leaked prior to the official reveal. At this point, we already know that Trials of Osiris is coming back in Destiny 2 and the Empyrean Restoration effort is going strong as well. Speaking of season 10, we have a bunch of weapon changes coming with the next sandbox update in Destiny 2. 

Destiny 2: Weapon Changes in Season 10

The preview for these patch notes was released in the TWAB blog-post this week. This list only contains the general weapon class changes such as Shotguns, Assault Rifles, etc. (including Lord of Wolves and Izanagi’s Burden) that you can find below:

Destiny 2 Weapon Changes Season 10
Bungie: Destiny 2

Sniper Rifles:

  • Damage to Major enemies and above have been reduced to pre-Shadowkeep values (~-20%).
  • Adaptive Snipers precision multiplier has been reduced from 3.25x to 2.95x.
  • Rapid-Fire Snipers base impact has been reduced from 100 damage to 90 damage.

Grenade Launchers:

  • Aggressive Frame grenade launchers are now Rapid-Fire Frame Grenade Launchers.
    • Rapid-Fire Frame Grenade Launchers have had their damage reduced to account for their Rate of Fire (0.8x), but now also have increased reserves.
    • Previously, Aggressive Frame Grenade Launchers fired faster than Adaptive but had the same damage.
  • Damage to Major enemies and above by Power weapon Grenade Launchers reduced by ~10%.

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Shotguns:

  • Target acquisition for non-slug Shotguns has been adjusted to no longer account for precision locations.
    • Previously, target acquisition could actually cause the player’s spread to deviate from the intended aim vector, causing most of the spread to miss.
  • Cone angle is now adjusted on a per sub-archetype basis and is no longer adjusted by the range stat.
  • Aiming down sights no longer adjusts an effective range for this weapon archetype.

Fusion Rifles:

  • Target acquisition for Fusion Rifles has been adjusted to no longer account for precision locations.
    • Previously, target acquisition could actually cause the player’s volley to deviate from the intended aim vector, causing most of the volley to miss.
  • Damage falloff for this weapon archetype can now floor at 0.5x (Previously 0.75x).
  • Effective range and the impact of the optics stat for this weapon archetype has been reduced across the board.
  • Backup Plan
    • Backup Plan now adjusts impact to match the Rapid-Fire sub-archetype while active.
    • Charge time is now set to match the Rapid-Fire’s sub-archetype * 0.85 while active.

Auto Rifles:

The following impact values have changed:

  • Precision Frame
    • 17/27.2 Default/Precision (Previously 17/25.5)
  • Adaptive Frame
    • 15.75/25.2 Default/Precision (Previously 13.75/22)
  • Rapid-Fire Frame
    • 13.4/20.1 Default/Precision (Previously 12.5/18.75)

Lord of Wolves:

  • Release the Wolves now significantly reduces this weapon’s accuracy while active.

Izanagi’s Burden:

  • The animation speed of Honed Edge is no longer affected by the reload stat
  • Outlaw has been replaced with No Distractions