Here’s the complete list of all the exotic weapon changes coming with Destiny 2‘s Edge of Fate expansion.
The next big expansion for Destiny 2 is just around the corner. The Edge of Fate, the first expansion in Destiny 2’s new Fate saga, officially launches on July 15, 2025. As expected, Bungie is making a ton of updates to gear across the board, including some big changes to how your Exotic armor works in PvE.
Over the past couple of weeks, Bungie has started teasing what’s in store. First came a preview of exotic armor changes, then last week, an in-depth look at all the abilities tweaks hitting the sandbox. This week, the spotlight is on Exotic weapons.
In this article, we’ll be going over every single Exotic weapon change Bungie has officially announced for the Edge of Fate expansion.
Every Exotic Weapon Change Confirmed for Destiny 2: Edge of Fate
These changes were revealed in the This Week in Destiny blog post released today. Some of the tweaked exotic weapons include: Vigilance Wing, Hierarchy of Needs, Dead Man’s Tale, Duality, and more.
Here’s the full list of Exotic weapon updates revealed so far:
Vigilance Wing
- Last Stand bonus is now active when running solo in PvE activities.
Hierarchy of Needs
- Players now gain charges of Guidance Ring with any hit from Hierarchy of Needs, and now only need three charges to deploy the ring.
- Hierarchy’s spawned Guidance Ring duration increased from 13s to 20s.
- Hierarchy’s spawned Guidance Ring now rotates to face its owner.
- Players are now limited to one Guidance Ring in the world per player. Spawning a second one will remove your previous ring.
- All Bows now spawn missiles when fired through an allied player’s Guidance Ring.
- Fixed an issue where Hierarchy’s seeker missiles would not play detonation visual effects when colliding with world geometry.
Dead Man’s Tale
- Each stack of cranial spike now grants:
- +3.4% damage vs combatants (max 17% at 5 stacks)
- +1 rounds reloaded
Duality
- Added a secondary activator for On Black Wings, now gives the buff when landing most of your pellets on a target
The Navigator
- When the user has Woven Mail:
- Increased damage:
- 25% in PVE
- 5% in PVP
- Increased ammo generation stat
- Increased damage:
Wicked Implement
- Now is Rapid Fire RPM.
- Now takes one additional hit to start slowing and to freeze to account for the faster rate of fire.
- Increased magazine size to 20,
- Is now intrinsically anti-Overload
Heartshadow
- Increased ammo reserves.
- Reduced cost of heavy attack to three (from four).
- Added: “Defeats while Shot in the Dark is active make you invisible once more.”
Worldline Zero
- Increased lunge distance of the heavy Tesseract attack by 3m.
- Removed the ability to chain two blink attacks back to back.
- Added a new effect: “Defeating a target with Tesseract allows you to Tesseract again for a short duration.”
- These extra blink attacks cost less ammo and consumes less guard energy.
Devil’s Ruin
- Removed fire on release behavior.
- Beam is now behind special reload.
- Kills with the weapon make firesprites and picking up a firesprite enables the special reload.
- Beam now scorches on hit and ignites on kills.
- Increased magazine size to 20.
- Is now intrinsically anti-unstoppable.
Tommy’s Matchbook
- General: Added a burning screen effect while the player takes self-damage from Ignition Trigger. Other players who are taking self-damage from Ignition Trigger will now have a burning effect surrounding their model.
- Ignition Trigger: The HUD buff now appears as a bar. While Ignition Trigger is active, the bar charges as you fire the weapon and drains when you don’t. So long as the bar has some charge, Ignition Trigger will remain active.
- Heat Sink: Hip-fire self-damage decreased to 50% less damage than ADS self-damage, previously 33% less damage. Scorch on hit is unchanged.
- Catalyst: Removed improved health regen. Now final blows while Ignition Trigger is active grant Cure x1 to the user.
Winterbite
- Reduced enhanced melee damage with ammo to +20% vs bosses, down from +50%
- Is now intrinsically anti-Overload.
Anti-Champion Changes to Exotic Weapons
Bungie has also added intrinsic anti-champion mods to some exotic weapons. These can be found below
- Anti-Unstoppable:
- Queensbreaker
- Salvation’s Grip
- Dragon’s Breath
- Anti-Overload:
- Tractor Cannon
- DARCI
- Two-Tailed Fox
- Conditional Finality can be anti-Overload or anti-Unstoppable, depending on which element is active.
All Weapon Archetype Changes
Here are all the changes coming to weapon archetypes in the Edge of Fate expansion:
- Machine Guns: Now have a staged reload. Staged reload places checkpoints in the reload animation. When a player cancels a reload animation and starts it again, it will resume from the latest checkpoint.
- Glaives: Reduced projectile tracking strength at very close range to avoid a behavior that made the projectiles less accurate.
All Weapon Perks Changes
Here are all the changes coming to weapon perks in the Edge of Fate expansion:
- Reconstruction: Increased the amount of ammo transferred per activation from 10% to 25%.
- Paracausal Affinity: Added a visible timer to the buff.
- Kinetic Tremors:
- Decreased shots to activate on certain weapons and subfamilies.
- High-Impact Auto Rifles require nine hits down from 12.
- Aggressive and High-Impact Scout Rifles require five hits down from six.
- Hand Cannon subfamilies have received specific tuning,
- Aggressive Hand Cannons require four hits down from six.
- Adaptive Hand Cannons require five hits down from six.
- Precision Hand Cannons are unchanged and still require six shots to activate.
- One-Two Punch: Now works with all melee abilities. Perk active time increased from 1.22 seconds to 3 seconds.
- Attrition Orbs:
- Increased perk progress by 20% across the board.
- Reduced perk progress by 80% with Area Denial Grenade Launchers
- Increased perk progress by an additional 30% on Swords
- Eager Edge & Valiant Charge:
- While active, melee search angle is now reduced by 50% at the start of lunge range and by 88% at the edge of lunge range.
- This requires the player look more at their target to strike it, improving specific target acquisition in PvE and requiring a more direct look in PvP.
- Chain Reaction: Threadlings created by weapon perks will no longer activate the detonation from Chain Reaction.
- Chain Reaction, Dragonfly, Firefly:
- Chain Reaction, Dragonfly, and Firefly no longer use weapon archetype scaling against combatants and instead use a new perk damage scaling that is more normalized between different weapon types.
And that’s everything Bungie has confirmed so far, but there’s one more thing worth mentioning. A recent leak spotted in a behind-the-scenes dev video might’ve accidentally shown a new Exotic heavy weapon coming in Edge of Fate.
What do you think of these Exotic changes, and are you already theorycrafting loadouts for launch day? Let us know your thoughts below.