Destiny 2 Reveals Major Armor Stats Overhaul Coming In The Edge of Fate

Image: Bungie | Zavalr

Destiny 2 Edge of Fate expansion brings a huge stat overhaul for armor and builds. Here’s everything you need to know about the old stats and the new ones.

If you’ve been keeping an eye on Destiny 2, you know things are about to get a lot more interesting with the upcoming Edge of Fate expansion. This week brought a wave of new previews, giving us an extensive look at the new Kepler destination, a new lineup of exotic weapons and armor, and the Armor 3.0 system.

Edge of Fate is launching on July 15, 2025, and there’s plenty for players to get excited about. Bungie had already hinted last year that the core stat system would be getting a major update with this expansion.

Now, we finally have official details on how stats like Mobility, Resilience, and Recovery (and more) will be changing, and what that means for your armor and builds moving forward.

Destiny 2 Edge of Fate Reveals Major Stats Overhaul for Armor and Builds
Image: Bungie | Zavalr

Destiny 2 Edge of Fate: New Armor Stats and What They Mean

In the latest This Week in Destiny blog, Bungie laid out a massive stats overhaul hitting every piece of armor and gear in Edge of Fate. The team explained that they’re moving away from the classic system of Mobility, Resilience, and Recovery. Instead, when the expansion launches, you’ll see new stat categories.

Here’s how the old stats will be updated in Edge of Fate:

  • Mobility becomes Weapons
  • Resilience becomes Health
  • Recovery becomes Class
  • Strength becomes Melee
  • Discipline becomes Grenade
  • Intellect becomes Super
Destiny 2 Edge of Fate Reveals Major Stats Overhaul for Armor and Builds
Image: Bungie | Zavalr

Now, let’s talk about each of these stats and their bonuses:

Health:

Determines your shield recharge speed and flinch resistance. Higher Health means you get more healing from Orbs of Power, your shields recharge faster, and you even get bonus shield capacity against enemies.

  • 1-100:
    • Grants 0-70 healing when picking up an Orb of Power.
    • Grants 0-10% flinch resistance.
  • 100-200:
    • Shields start recharging 0-25% more quickly and take 0-50% less time to fully recharge.
    • 0 – 20 Additional shield capacity vs combatants.

Weapons:

This stat improves reload and handling speeds for all weapons. It also boosts your damage against different types of enemies and even gives a chance for larger ammo brick drops at high stat values.

  • 1-100:
    • Improves weapon reload and handling speeds.
    • Improves damage versus minor and major combatants.
      • 0-15% for Primary and Special, 0-10% for Heavy
  • 100-200:
    • Grants a chance for ammo bricks produced to contain more ammo than normal.
    • Improves damage versus boss combatants and Guardians.
      • 0-15% for Primary and Special, 0-10% for Heavy
      • Bonus weapon damage vs. players (0-6%).

Class:

Impacts your class ability cooldown (like dodge, barricade, or rift). With high Class stat, using your ability grants a temporary overshield, lasting up to 10 seconds for some classes.

  • 1-100:
    • Improves base cooldown of your class ability.
    • Improves the amount of class energy gained from external sources and any class regeneration speed scalars from other sources.
  • 100-200:
    • Grants a 0-40 HP Overshield (0-10 in PvP) on casting your class ability.
      • Duration is determined by the ability used.
        • Example
          • Dodge and Thruster last 5s.
          • Barricade and Rift last 10s.

Melee:

Reduces the cooldown of your melee ability and increases melee damage, including for Glaives.

  • 1-100:
    • Improves the base cooldown of your melee ability.
    • Improves the amount of melee energy gained from external sources and any melee regeneration speed scalars from other sources.
  • 100-200:
    • 0-30% increased melee ability damage.
      • This includes powered, unpowered, and Glaive melees.

Grenade:

Makes your grenades recharge faster and hit harder at higher stats.

  • 1-100:
    • Improves the base cooldown of your grenade ability.
    • Improves the amount of grenade energy gained from external sources and any grenade regeneration speed scalars from other sources.
  • 100-200:
    • 0-65% increased grenade ability damage.

Super:

Improves the rate you gain Super energy and increases your Super’s damage output at the top end.

  • 1-100:
    • Improves the Super energy gained from damaging targets.
      • It doesn’t change the base cooldown time of your Super.
    • Improves the amount of Super energy gained from external sources and any Super regeneration speed scalars from other sources.
  • 100-200:
    • 0-45% increased Super ability damage.
Destiny 2 Edge Of Fate: All Legendary Weapons And Perks Detailed
Image: Bungie via Benny

Bungie also mentioned that Mobility will now be locked at 30 for Titans and Warlocks, and 40 for Hunters. Resilience will be fixed at the previous maximum of 100, while Recovery will be fixed at what 60 used to be.

What do you think about all these changes? Are you excited to try out the new builds and see how your favorite gear feels in Edge of Fate? Let us know your thoughts!

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