There has been a lot of chatter about Ghost of Tsushima and how gorgeous the game actually looks. Speaking of the game, PlayStation released another episode of their podcast recently in which they talked about iGhost of Tsushima joined by Sucker Punch’s Nate Fox (Game Director) and Jason Connell. (Creative Director)
Ghost of Tsushima Will Allows Players to Travel to Any Place that They See
In the recent PlayStation Podcast episode, we found out that the players in iGhost of Tsushima will be able to travel to any place that they see, which is quite interesting. You can listen to Jason talk about this in the podcast at around the 28-minute mark below:
“When you were standing on that cliff edge on that State of Play viewing, you can see the golden forest off in the background, the mountains, unique trees, a white tree in the distance off to the right, and all of these places that you can traverse to you can get to them.”
“And that’s a part of our core design and philosophy for the open world is that we wanted to create an experience, a true experience that you can get lost in feudal Japan. And if you see it, you can get to it. We want you to see those mountain cliffs, and we want you to be able to get to them. It’s been part of the process from the beginning.”
Ghost of Tsushima is indeed one of the most anticipated games of 2020. Announced two years ago during Paris Games Week 2017, the game is finally releasing later this year on July 17th on PlayStation 4. Earlier this month, Sony released another State of Play episode where they showed 18 minutes of raw gameplay of Ghost of Tsushima. If you’ve missed the complete thing released recently, you can watch it below:
Ghost of Tsushima will be available on PlayStation 4, on July 17, 2020.