A new PS6 leak from Moore’s Law Is Dead claims Sony has looked at AI frame generation, VFI, ray tracing, and cost control for its next PlayStation console.
Rumors around the PlayStation 6 have been picking up for a while now. Previous leaks have claimed that Sony’s next-gen gaming console could use AMD hardware with Zen 6 CPU cores, RDNA 5 graphics, GDDR7 memory, and backward compatibility for PS4 and PS5 games.
There has also been talk of a new PlayStation handheld that could run games natively, instead of only streaming them like the PlayStation Portal. As for the PS6 release window, most rumors have pointed somewhere around 2027 or 2028, though nothing has been confirmed by Sony.

Pricing has also become a huge question, with some leaks suggesting the base PS6 could land somewhere in the $599 to $799 range, depending on final specs, memory prices, and how much Sony wants to absorb hardware costs.
Now, we may have a better idea of one major feature Sony has been looking at for the next PlayStation.
PS6 Could Use AI “Fake” Frame Generation, According To Moore’s Law Is Dead
The new claim comes from hardware leaker Moore’s Law Is Dead during a new episode of the Broken Silicon podcast. While talking about what Sony could do with PS6 beyond a normal graphics upgrade, host Tom said he had gone back through older PlayStation 6 documents he had access to and noticed something he had missed before.
“I also just want to put out this leak here today,” Tom said, adding that Sony’s documents mentioned “VFI, which stands for video frame interpolation.”
In simple terms, video frame interpolation is a type of frame generation. Instead of the console rendering every single frame the old-fashioned way, the system can create extra frames between real ones. That can make gameplay look smoother without needing the GPU to brute force every frame by itself.

The actual leaked text from the document says the following:
“Major Sony F2F themes were: Consoles are cost-constrained. ML/AI for SR and VFI needed for console/low-end dGPU. Low Power (potential threats from EU legislation).”
Tom also said the documents mentioned things like AI, ray tracing, PSSR-style super resolution, power limits, and keeping costs under control, as mentioned above. His read on the situation is that Sony may be trying to make PS6 feel like a 4K 120FPS machine by using a mix of AI upscaling, ray tracing improvements, and generated frames.
That would make sense. Raw graphics power still matters, but modern consoles are clearly moving toward smarter rendering. The PS5 Pro already uses PSSR, Sony’s AI-based upscaling tech, so it would not be shocking if PS6 takes that idea much further.

The leaker also said Sony appears to be very focused on power and price. According to him, the older documents had repeated mentions of low-power options, EU rules, and the need for future consoles to stay cost-conscious. That lines up with the bigger concern around next-gen hardware right now: memory prices are high, consoles are getting more expensive, and Sony cannot afford to make PS6 feel out of reach for most players.
Of course, take all of this with a grain of salt. These are leaked details from older documents, and even Tom himself said he does not know what Sony finally decided.

What do you think? Would AI frame generation make PS6 feel like a true next-gen upgrade, or do you still want a big raw power jump first?
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