Bungie is giving 19 Exotic armor pieces a revamp in Destiny 2’s upcoming Episode Revenant. Here’s a detailed breakdown of what’s changing for Hunters, Titans, and Warlocks.
With the release of Episode Revenant right around the corner, launching on October 8, 2024, Bungie has plenty of surprises in store for Destiny 2 players, including major updates to several Exotic armor pieces across all three classes.
Whether you play as a Titan, Hunter, or Warlock, some of your favorite (or least favorite) Exotics are about to get a facelift—let’s dive into what’s coming.
Destiny 2 Revenant: All Exotic Armor Updates Detailed
In the weekly blog article This Week In Destiny, Bungie has shared a preview of what’s in store for the existing exotic armor in the game. As part of this new episode Revenant, the developer is revamping 19 Exotics armor pieces, adjusting them to maintain balance across the game’s updated sandbox.
Without further ado, here are all the changes coming to each Exotic piece.
Titan Exotic Armor Changes
- Icefall Mantle:
- You now gain a stack of Frost Armor for rapid Stasis final blows.
- Each time you gain a stack of Frost Armor from any source you will heal for a small amount.
- The unique class ability granted by Icefall Mantle now provides maximum stacks of Frost Armor, instead of its custom overshield.
- You will also immediately heal for each stack that gets added.
- It no longer prevents sprinting or jump abilities, and it now works when Thruster is equipped.
- Class ability energy now begins to recharge immediately after using Icefall Mantle’s class ability.
- The burst of Stasis energy from the class ability now freezes combatants and slows players.
- No longer provides bonus Stasis weapon damage.
- Now requires a Stasis Super to be equipped to benefit from its Exotic effects.
- Cadmus Ridge Lancecap:
- Removed the Stasis weapon requirement. Now any final blows or rapid precision hits while behind a rally barricade (and with a Stasis Super equipped) will create a Diamond Lance near you.
- Directly hitting any powerful combatant with a Diamond Lance will now create three Stasis crystals (previously only bosses and vehicles would create additional crystals).
- Ursa Furiosa & Spirit of the Bear:
- Increased maximum Super energy gain for Unbreakable in PvE from 15% to 20%.
- Fixed an issue where you were gaining more Super energy from Unbreakable in PvP than intended. Now provides a maximum of 10%.
- Cuirass of the Falling Star:
- Melee final blows while amplified now grant Super energy.
- Reduced the damage bonus from Cuirass to Thundercrash from 2x to 1.55x.
- This keeps the overall damage similar to what it was previously.
- Replaced the overshield after impact with damage resistance (50% in PvE and 10% in PvP).
- Peacekeepers: Dealing damage to combatants with an SMG increases SMG damage for a short time. Maximum of 20 stacks (100% bonus damage), lasts for 1s, each hit adds a stack and refreshes the timer.
- Mask of the Quiet One: Rapid final blows and final blows while at critical health will now grant Devour.
- This effect requires a Void Super to be equipped.
- Stoicism:
- Spirit of the Horn: Activating Thruster leaves a ball of Solar energy behind, exploding and applying scorch to enemies caught in the blast.
- Spirit of Alpha Lupi: Activating Thruster heals you and nearby allies.
- Spirit of Hoarfrost: Activating Thruster spawns a pair of Stasis crystals.
Hunter Exotic Armor Changes
- Lucky Pants: Now provides movement bonuses including increased slide distance and sprint speed when a Hand Cannon is equipped.
- Airborne Effectiveness bonus is active whenever a Hand Cannon is equipped, not just when the Illegally Modded Holster buff is active.
- No longer requires the Hand Cannon to be matched to the Super damage type or Kinetic to receive the PvE damage buff.
- Out of Luck cooldown will only trigger if you reach seven stacks of the PvE damage buff before swapping off the weapon or time expires.
- Maximum damage has been decreased from 600% to 450%.
- Young Ahamkara’s Spine: Once again provides ability energy on Tripmine Grenade hits instead of final blows. Provides +33% grenade energy in PvE and +8% in PvP.
- Blight Ranger: Added the ability to cancel your Arc Staff super while equipped, damaging and blinding nearby enemies and granting a Tier 4 Arc weapon damage boost.
- Damage dealt by this effect scales based on the number of projectiles reflected prior to cancelling.
- Reflecting projectiles now instead directly refunds Super energy, extending the duration of your Super.
- No longer creates Orbs of Power when reflecting projectiles with Arc Staff.
- Raiju’s Harness: Fully reworked behavior of its Exotic trait, Mobius Conduit, inspired by its lore tab.
- Activating Gathering Storm calls down lightning on all nearby targets, jolting them while also amplifying allies. Defeating Arc debuffed targets grants a small amount of Gathering Storm energy.
- Relativism: Spirit of the Synthoceps – Reduced the melee damage bonus provided when both Bionic Enhancements and Stylish Executioner are active by 50%.
Warlock Exotic Armor Changes
- Ballidorse Wrathweavers:
- Adjusted the Hearts of Ice perk to increase the Shatter damage of targets frozen by Shadebinder Super projectiles by 100%, regardless of who breaks them out.
- Added “Granting Frost Armor to your allies with Frostpulse or Winter’s Wrath grants you Super energy,” ranges in potency based on how many allies it is granted to.
- Skull of Dire Ahamkara: Added “Weapon defeats while Devour is active grant Super energy,” ranges from 1% to 4.5% depending on target type defeated.
- Sanguine Alchemy:
- Now marks targets you damage while standing in a Rift. You deal 10% extra damage from any source against marked targets.
- Now provides Surge x4 to weapons that match your Super damage.
- Verity’s Brow & Spirit of Verity:
- The first stack of Death Throes now provides +40% grenade damage in PvE (up from +20%). Each additional stack now provides +15% grenade damage, up to a max of +100% at five stacks. PvP bonus damage is unchanged.
- Cenotaph Mask: Damaging a vehicle, boss, or Champion with a Trace Rifle will once again visually mark the target for the player using Cenotaph.
- Osmiomancy Gloves: Reduced the increased seeker distance and speed by 50%.
- Speaker’s Sight: Six instances of healing a damaged ally in Crucible will spawn an Orb of Power.
In addition to the above updates, Bungie is also tuning how some “one-shot” Super performs when combined with certain exotic armor. Here’s the complete breakdown of all the Super abilities and exotic armor affected by this change:
- Cuirass of the Falling Star: As noted above, reduced the damage bonus from Cuirass to Thundercrash from 2x to 1.55x.
- Pyrogale Gauntlets: Increased Cyclones damage by 10%.
- Spirit of the Star Eater:
- Reduced the benefit granted to Nova Bomb from 70% to 50%.
- Reduced the benefit granted to Thundercrash from 70% to 50%.
- When paired with the increased Thundercrash base damage this nets out as a 15% increase to damage compared with live.
- Reduced the benefit granted Twilight Arsenal from 70% to 25%.
- Celestial Nighthawk: Reduced damage vs Bosses by 5%.
And that’s it for this article. While you’re here, make sure to check out our guide containing a full preview of the new seasonal Artifact coming in Episode Echoes.
What are your thoughts on these exotic armor changes? Let us know your thoughts in the comments below.